{"id":639,"date":"2019-08-06T09:40:13","date_gmt":"2019-08-06T09:40:13","guid":{"rendered":"http:\/\/www.shmupcreator.com\/doc\/?docs=shmupcreator\/weapons-and-bullet-patterns\/weapon-editor"},"modified":"2025-10-20T08:05:34","modified_gmt":"2025-10-20T08:05:34","slug":"weapon-editor","status":"publish","type":"docs","link":"https:\/\/www.shmupcreator.com\/doc\/?docs=shmupcreator\/weapons-and-bullet-patterns\/weapon-editor","title":{"rendered":"Weapon Editor"},"content":{"rendered":"<p>To open the weapon editor, go to the Weapon Tab for players or enemies and click on the <strong>Open WEAPON EDITOR<\/strong> <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-588\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/openWeaponEd.jpg\" alt=\"\" width=\"44\" height=\"22\">&nbsp;button.<\/p>\n<p>For more information about how weapons work in the SHMUP Creator, please read the <a href=\"https:\/\/www.shmupcreator.com\/doc\/?docs=shmupcreator\/weapons-and-bullet-patterns\/weapons-concepts\">Weapons concepts<\/a> section.<img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1476 alignleft\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/Weapon_Editor02.jpg\" alt=\"\" width=\"1248\" height=\"658\" srcset=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/Weapon_Editor02.jpg 1248w, https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/Weapon_Editor02-300x158.jpg 300w, https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/Weapon_Editor02-1024x540.jpg 1024w, https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/Weapon_Editor02-768x405.jpg 768w, https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/Weapon_Editor02-1200x633.jpg 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/p>\n<p>The left column lists all the <strong>Weapon Sets<\/strong> of the currently selected player or enemy.<br>The middle column lists all the Weapon locators with the mane of their current Weapon from the selected Weapon set.<br>The third column allows you to modify the selected Weapon properties.<br>And the last column is the preview.<\/p>\n<h3>WEAPON SETS LIST<\/h3>\n<p><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-235\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/menu_rename.jpg\" alt=\"\" width=\"22\" height=\"22\">&nbsp;Rename Weapon Set<\/strong> button: rename the current weapon set<br><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-283\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/editor_layers_up.jpg\" alt=\"\" width=\"22\" height=\"22\">&nbsp;Move up Weapon Set<\/strong> button: move the&nbsp; current weapon set up<br><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-280\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/editor_layers_down.jpg\" alt=\"\" width=\"22\" height=\"22\">&nbsp;Move down Weapon Set<\/strong> button: move the current weapon set down<br><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-676\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/weaponSetName-1.jpg\" alt=\"\" width=\"128\" height=\"22\">&nbsp;Weapon Set name<\/strong> button: click on the name to select the Weapon Set.<\/p>\n<h3>WEAPONS LIST<\/h3>\n<p><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-404\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/eye-1.jpg\" alt=\"\" width=\"22\" height=\"22\">&nbsp;Eye<\/strong> button: hide the current weapon in the preview window<br><strong style=\"font-size: inherit;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-672\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/weaponName.jpg\" alt=\"\" width=\"128\" height=\"22\">&nbsp;Weapon name<\/strong><span style=\"font-size: inherit;\"> button:&nbsp;click on the name to select the Weapon.<br><\/span><strong style=\"font-size: inherit;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-578\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/WP_presets.jpg\" alt=\"\" width=\"22\" height=\"22\"> Open Weapon manager<\/strong> button: open the Weapon manager window to choose an existing weapon from the game or create a new one<\/p>\n<h3>WEAPON PROPERTIES:<\/h3>\n<h5><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-657\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/weaponEd_tab_behavior.jpg\" alt=\"\" width=\"30\" height=\"22\"> CONTROLS TAB <strong>FOR PLAYER<\/strong><\/h5>\n<p>The behavior is simple: it&#8217;s the user who will trigger the weapon using the keyboard or its joypad.<strong><br><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-663\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/comboButtonNumber.jpg\" alt=\"\" width=\"128\" height=\"22\">&nbsp;Assign button<\/strong> menu: the button number which will shoot the weapon.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-427\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/checkbox.jpg\" alt=\"\" width=\"26\" height=\"26\"> <strong>refire limit: <\/strong>SHUMUP Creator allows you to limit a weapon&#8217;s rate of fire to avoid players being able to rapidly tap the fire button to achieve a greater rate of fire than auto-firing the weapon.<br>With refire limit enabled the player will not be able to shoot faster than the weapon time between bursts duration. This solves potential exploits by players but also gives you the flexibility to design this feature into your weapon system.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-427\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/checkbox.jpg\" alt=\"\" width=\"26\" height=\"26\"> <strong>Use A.I.<\/strong> checkbox: the weapon can also use some A.I., like warm-up or charge shot.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-448 alignnone\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\"><strong> Start delay<\/strong> edit box:<\/p>\n<div><strong>WARM-UP<\/strong><\/div>\n<p>The warm-up is a waiting time, just before the shoot. You can add a sound and an sfx, and typically you can use this to warn the player that the weapon will soon shoot, for instance with a boss big laser.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\">&nbsp;Warm-up&nbsp;Duration<\/strong> spinner: the warm-up duration.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-576\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/comboFX.jpg\" alt=\"\" width=\"128\" height=\"22\">&nbsp;Warm-up FX<\/strong> menu: the particle effect which is played during the warm-up. The effect will loop until the end of the warm-up.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-596\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/comboSound.jpg\" alt=\"\" width=\"128\" height=\"22\">&nbsp;Warm-up&nbsp;Sound<\/strong> menu: the looping sound which is played during the warm-up.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\"> Volume<\/strong> spinner: the warm-up sound volume<\/p>\n<div>\n<p><strong>CHARGE SHOT<\/strong><br>This type of weapon is usually more powerful than the regular ones. The player needs to hold down the shot button during the warm-up, then release it to fire the weapon. <br>To indicate that the weapon is charged, the weapon can play a particle system and a sound.<br><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-427\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/checkbox.jpg\" alt=\"\" width=\"26\" height=\"26\"> <strong>Charge shot<\/strong> checkbox: the weapon can also use some A.I., like warm-up or charge shot.<br><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-576\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/comboFX.jpg\" alt=\"\" width=\"128\" height=\"22\">&nbsp;<strong>Particle system<\/strong> menu: the particle system played when the weapon is charged<br><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-596\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/comboSound.jpg\" alt=\"\" width=\"128\" height=\"22\"> <strong>Sound<\/strong> menu: the sound played when the weapon is charged<br>&nbsp;&nbsp;&nbsp; <strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\"> Volume<\/strong> spinner: the charge shoot ready sound volume<\/p>\n<\/div>\n<div>\n<p><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\">&nbsp;Shooting duration<\/strong> spinner: &nbsp;the weapon shoot duration. It corresponds to how long the enemy will press its virtual button on the pad.<\/p>\n<p><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-427\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/checkbox.jpg\" alt=\"\" width=\"26\" height=\"26\">Loop<\/strong> checkbox:&nbsp;Does the weapon loop?<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\"> Loop delay<\/strong> spinner: a waiting time before looping the behavior.<\/p>\n<p><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-427\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/checkbox.jpg\" alt=\"\" width=\"26\" height=\"26\">Auto shoot<\/strong>: the weapon is always activated even if the player doesn&#8217;t press the button<\/p>\n<\/div>\n<h5>FOR ENEMIES:<\/h5>\n<p>The weapon behavior is similar to what is happening to the weapon trigger: when will it press the trigger, how long, how?<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-427\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/checkbox.jpg\" alt=\"\" width=\"26\" height=\"26\"><strong>Use safe zone<\/strong> checkbox: most of the time you want the enemies to only shoot when they are on-screen. If you uncheck this, the weapon will start as soon as the enemy wakes up, even if it is out of the screen.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-427\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/checkbox.jpg\" alt=\"\" width=\"26\" height=\"26\"><strong>Wait for target<\/strong> checkbox: the weapon will only start when the player is in front of the weapon. Useful for tanks.<\/p>\n<p><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\"> Random wait<\/strong> spinner: When the enemy is activated, this property allows to wait a little before starting to use this weapon. This property is only used once at the start.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-427\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/checkbox.jpg\" alt=\"\" width=\"26\" height=\"26\"><strong>Random wait<\/strong> checkbox: the weapon wait for a little before starting. The duration of the wait is random.<br><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\"> <strong>Min. wait<\/strong>&nbsp; spinner: the minimum duration of the wait<br><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\"> <strong>Max. wait<\/strong>&nbsp; spinner: the maximum duration of the wait<\/p>\n<div>\n<div><strong>WARM-UP<\/strong><\/div>\n<p>The warm-up is a waiting time, just before the shoot. You can add a sound and an sfx, and typically you can use this to warn the player that the weapon will soon shoot, for instance with a boss big laser.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\">&nbsp;Warm-up&nbsp;Duration<\/strong> spinner: the warm-up duration.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-576\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/comboFX.jpg\" alt=\"\" width=\"128\" height=\"22\">&nbsp;Warm-up FX<\/strong> menu: the particle effect which is played during the warm-up. The effect will loop until the end of the warm-up.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-596\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/comboSound.jpg\" alt=\"\" width=\"128\" height=\"22\">&nbsp;Warm-up&nbsp;Sound<\/strong> menu: the looping sound which is played during the warm-up.<br>&nbsp;&nbsp;&nbsp; <strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\"> Volume<\/strong> spinner: the warm-up sound volume<\/p>\n<\/div>\n<div>\n<div>\n<p><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\">&nbsp;Shooting duration<\/strong> spinner: &nbsp;the weapon shoot duration. It corresponds to how long the enemy will press its virtual button on the pad.<\/p>\n<p><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-427\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/checkbox.jpg\" alt=\"\" width=\"26\" height=\"26\">Loop<\/strong> checkbox:&nbsp;Does the weapon loop?<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\">&nbsp;Wait before loop<\/strong> spinner: a waiting time before looping the behavior.<\/p>\n<\/div>\n<\/div>\n<div class=\"alignnone size-full wp-image-448\">\n<p><strong>FLOW&nbsp;<\/strong> <br>If the behavior loops, the weapon flow is:&nbsp;<br><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1285\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2021\/03\/weaponFlow.jpg\" alt=\"\" width=\"1245\" height=\"299\" srcset=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2021\/03\/weaponFlow.jpg 1245w, https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2021\/03\/weaponFlow-300x72.jpg 300w, https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2021\/03\/weaponFlow-1024x246.jpg 1024w, https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2021\/03\/weaponFlow-768x184.jpg 768w, https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2021\/03\/weaponFlow-1200x288.jpg 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/p>\n<\/div>\n<div>&nbsp;<\/div>\n<div><span style=\"font-size: 1.1em; font-weight: 900;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-658\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/weaponEd_tab_burst.jpg\" alt=\"\" width=\"30\" height=\"22\">&nbsp;BURSTS TAB<\/span><\/div>\n<div>&nbsp;<\/div>\n<div>\n<p>When a weapon shoots something, it shoots a burst, which is a collection of one or several bullets. The weapon shoots bursts of bullets while the (virtual) shoot button is pressed.<\/p>\n<\/div>\n\n\n<pre class=\"wp-block-preformatted\"><strong>Note: <\/strong>if the button is not pressed anymore while shooting a burst, the burst is stopped even if all its bullets are not fired.<\/pre>\n\n\n<p><em>\u00a0<\/em><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\" \/>\u00a0<strong>Time between burst<\/strong> spinner:\u00a0the duration between two bursts<\/p>\n<p><strong>WEAPON<\/strong><\/p>\n<p><strong>\u00a0\u00a0\u00a0\u00a0\u00a0 DIRECTION<br \/><\/strong>\u00a0 \u00a0 \u00a0The initial direction of the bullet when it is shot.<br \/>\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-437\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/radioButton.jpg\" alt=\"\" width=\"26\" height=\"26\" \/><strong>Bullet direction<\/strong>: the bullet direction is the direction of the weapon<br \/>\u00a0 \u00a0 \u00a0 \u00a0 \u00a0 <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-437\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/radioButton.jpg\" alt=\"\" width=\"26\" height=\"26\" \/><strong>Aim player<\/strong>: the bullet direction is the direction of the player<br \/>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-449\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1.jpg\" alt=\"\" width=\"61\" height=\"22\" \/> <strong>Angle limit<\/strong> spinner: in degrees, can limit the shot angle. For example, a value of 180 will prevent an enemy to shoot behind him. Zero = no limit.<br \/>\u00a0 \u00a0 \u00a0\u00a0 \u00a0\u00a0 <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-427\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/checkbox.jpg\" alt=\"\" width=\"26\" height=\"26\" \/><b>Parallel<\/b> checkbox<br \/>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 \u00a0 <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-427\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/checkbox.jpg\" alt=\"\" width=\"26\" height=\"26\" \/><strong>Don&#8217;t rotate during burst<\/strong> checkbox: during the burst, the locator stops its rotation. The locator only rotates between 2 bursts.<\/p>\n<p><strong>\u00a0 \u00a0\u00a0 LOCATOR ROTATION ANIMATION<br \/><\/strong>\u00a0 \u00a0 \u00a0This feature rotates the weapon locator.<br \/>\u00a0\u00a0\u00a0\u00a0 <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-440\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner.jpg\" alt=\"\" width=\"60\" height=\"22\" \/> <strong>Angle<\/strong> spinner: the locator rotation angle <br \/>\u00a0\u00a0\u00a0\u00a0 <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-440\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner.jpg\" alt=\"\" width=\"60\" height=\"22\" \/> <strong>Speed <\/strong>spinner: the locator rotation speed. A negative value will rotate in the other direction. <br \/>\u00a0 \u00a0 <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-427\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/checkbox.jpg\" alt=\"\" width=\"26\" height=\"26\" \/><strong>ping-pong<\/strong> checkbox: If checked, the weapon locator will rotate from the default orientation to the angle, then go in the other direction, in a looping manner.<br \/>If unchecked, once the weapon locator has rotated from the default orientation to the angle, it will go back instantly to the default orientation, and start again.\u00a0<br \/>\u00a0\u00a0\u00a0\u00a0 <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-427\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/checkbox.jpg\" alt=\"\" width=\"26\" height=\"26\" \/> <strong>start<\/strong> <strong>from the center <\/strong>checkbox<strong><br \/><\/strong><\/p>\n<p><strong>BURST<\/strong>S<br \/><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-440\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner.jpg\" alt=\"\" width=\"60\" height=\"22\" \/>\u00a0<strong>Number of bullets<\/strong> spinner: the number of bullets shot in one burst\u00a0\u00a0 \u00a0 <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\" \/>\u00a0<strong>Bullets interval<\/strong> spinner: The time between each bullet shot during one burst.<br \/><strong>\u00a0\u00a0\u00a0\u00a0\u00a0 START POSITION<br \/>\u00a0\u00a0\u00a0\u00a0\u00a0 <img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1696 alignnone\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/editBox_00.jpg\" alt=\"\" width=\"62\" height=\"22\" \/>bullet offset<\/strong> edit box<br \/>\u00a0 \u00a0 \u00a0 <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\" \/> <strong>burst<\/strong> edit box: the distance of the spawn from the weapon canon. \u00a0Useful to make circles.<\/p>\n<p>\u00a0\u00a0\u00a0\u00a0\u00a0 <strong>SPREAD<br \/><\/strong>\u00a0 \u00a0\u00a0 Those features modify the position, angle, or speed of the bullets from a burst. They have no effect if the burst contains only one bullet. You can use those values to create 5-ways burst for instance.<br \/>\u00a0 \u00a0 <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-440\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner.jpg\" alt=\"\" width=\"60\" height=\"22\" \/>\u00a0<strong>Angle<\/strong> edit box: the angle between each bullet from a burst.<br \/>\u00a0 \u00a0 <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\" \/>\u00a0<strong>Horizontal<\/strong> edit box: the horizontal offset between each bullet from a burst.<br \/>\u00a0 \u00a0 <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\" \/>\u00a0<strong>Vertical<\/strong> edit box: the vertical offset between each bullet from a burst.\u00a0 \u00a0 \u00a0 <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\" \/>\u00a0<strong>Speed<\/strong> edit box: will add or remove some speed at each bullet from a burst. For instance, with a 2 value, each new bullet from a burst will go twice as fast as the previous one.<\/p>\n<p><strong>\u00a0\u00a0\u00a0\u00a0\u00a0 PROBABILITY<br \/><\/strong>\u00a0 \u00a0\u00a0 A random value can be added to a bullet when it is spawned.<br \/>\u00a0 \u00a0 <img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1695 alignnone\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/EditBox_8.jpg\" alt=\"\" width=\"61\" height=\"22\" \/> <strong>Angle<\/strong> edit box: the maximum random angle added to the bullet.<br \/>\u00a0 \u00a0 <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\" \/>\u00a0<strong>Horizontal<\/strong> edit box: the maximum random horizontal offset added to the bullet.<br \/>\u00a0 \u00a0 <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\" \/>\u00a0<strong>Vertical<\/strong> edit box: the maximum random vertical offset added to the bullet.<br \/>\u00a0 \u00a0 <img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1619 alignnone\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/06\/spinner0.jpg\" alt=\"\" width=\"59\" height=\"22\" \/> <strong>Speed<\/strong> edit box: the maximum random speed added to the bullet<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-427\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/checkbox.jpg\" alt=\"\" width=\"26\" height=\"26\" \/>\u00a0<strong>Symmetry<\/strong> checkbox: Instead of adding those values to each bullet, they can be distributed in a symmetric way to create other patterns. Note that some bullets are added to create symmetry: a 3 bullets burst will become a 5 bullets burst.<\/p>\n<p><strong>REPEATER<br \/><\/strong>A fun and powerful feature, the repeater will repeat the burst around the weapon. It can create quickly very complex patterns.<br \/><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-440\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner.jpg\" alt=\"\" width=\"60\" height=\"22\" \/>\u00a0<strong>Number<\/strong> edit box: The number of burst copies.<br \/><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-440\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner.jpg\" alt=\"\" width=\"60\" height=\"22\" \/>\u00a0<strong>Angle<\/strong> edit box: The total angle of distribution of the burst copies: 360 will shoot burst all around the weapon. 180 will shoot burst around a half-circle around the weapon.<\/p>\n<div>\n<h5><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-659\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/weaponEd_tab_bullet.jpg\" alt=\"\" width=\"30\" height=\"22\" \/>\u00a0BULLETS TAB<\/h5>\n<div>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-427\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/checkbox.jpg\" alt=\"\" width=\"26\" height=\"26\" \/><strong>Attached to camera<\/strong> checkbox: when this feature is checked, the bullets will be attached to the camera when spawn. This means that the camera translation will not affect the position of the bullets on-screen. If un-checked, the particle will stay in the world.<\/p>\n<p><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-437\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/radioButton.jpg\" alt=\"\" width=\"26\" height=\"26\" \/>Projectile<\/strong> radio button: the bullet is a normal projectile.<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-437\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/radioButton.jpg\" alt=\"\" width=\"26\" height=\"26\" \/>Laser<\/strong> radio button: the bullet is part of a laser.<br \/>\u00a0 \u00a0 <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-437\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/radioButton.jpg\" alt=\"\" width=\"26\" height=\"26\" \/><strong>Normal<\/strong> radio button:\u00a0the laser is straight.<br \/>\u00a0 \u00a0 <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-437\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/radioButton.jpg\" alt=\"\" width=\"26\" height=\"26\" \/><strong>Plasma<\/strong> radio button: the laser is like a water jet and deforms itself with the weapon translation.<\/p>\n<p><strong>SKIN<br \/><\/strong>The skin is the texture and appearance of the bullet. It&#8217;s a picture stored in the asset\/bullets directory.<strong><br \/><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-597\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/comboPicture.jpg\" alt=\"\" width=\"128\" height=\"22\" \/>\u00a0Skin<\/strong> menu: the texture used by the bullet.<\/p>\n<\/div>\n<\/div>\n\n\n<pre class=\"wp-block-preformatted\"><strong>NOTE:<\/strong> Draw your bullet the way you want it goes to its goal, upward.<\/pre>\n\n\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-2998 aligncenter\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/BouletteDirection01.jpg\" alt=\"\" width=\"900\" height=\"203\" srcset=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/BouletteDirection01.jpg 900w, https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/BouletteDirection01-300x68.jpg 300w, https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/BouletteDirection01-768x173.jpg 768w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/p>\n\n<div>\n<div>\n<p><strong>ANIMATION<\/strong><strong><br \/><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\" \/>\u00a0Animation speed<\/strong> edit box: If the bullet is an animated sprite, the value modifies the animation speed.<strong><br \/><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-449\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1.jpg\" alt=\"\" width=\"61\" height=\"22\" \/>\u00a0Columns <\/strong><strong>edit box:<\/strong> Set the number of columns of the texture atlas<strong><br \/><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-449\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1.jpg\" alt=\"\" width=\"61\" height=\"22\" \/>\u00a0rows <\/strong>edit box<strong>:<\/strong> Set the number of rows of the texture atlas (see &#8220;<a href=\"https:\/\/www.shmupcreator.com\/doc\/?docs=shmupcreator\/assets-and-art-creation\/animating-sprites\">animating sprites<\/a>&#8221; section for more information)<\/p>\n<p><strong>COLLISION SIZE<\/strong><br \/>It&#8217;s the size of the collision rectangle.<strong><br \/><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-440\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner.jpg\" alt=\"\" width=\"60\" height=\"22\" \/>\u00a0Width<\/strong> edit box: The collision rectangle width.<strong><br \/><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-440\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner.jpg\" alt=\"\" width=\"60\" height=\"22\" \/>\u00a0Height<\/strong> edit box: The collision rectangle height.<\/p>\n<p><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\" \/>\u00a0Bullet size<\/strong> edit box: The size of the bullet.<\/p>\n<p><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-449\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1.jpg\" alt=\"\" width=\"61\" height=\"22\" \/>\u00a0Speed<\/strong> edit box: The start speed of the bullet when it&#8217;s shot.<\/p>\n<\/div>\n<\/div>\n<div>\n<div><strong>DAMAGE<\/strong><\/div>\n<div><strong>\u00a0 \u00a0 \u00a0<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-427\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/checkbox.jpg\" alt=\"\" width=\"26\" height=\"26\" \/>\u00a0Destructible<\/strong> checkbox:\u00a0A destructible bullet can be destroyed by another bullet.<br \/><strong>\u00a0 \u00a0 \u00a0<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-427\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/checkbox.jpg\" alt=\"\" width=\"26\" height=\"26\" \/> Invincible<\/strong> checkbox: An invincible bullet can&#8217;t be destroyed by another bullet.<br \/><strong> \u00a0 \u00a0\u00a0 <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-427\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/checkbox.jpg\" alt=\"\" width=\"26\" height=\"26\" \/> Cancellable <\/strong>checkbox: If checked, this bullet can be canceled, if not, this bullet is excluded from the cancelings.<\/div>\n<div>\u00a0<\/div>\n<div>\u00a0<\/div>\n<div><strong>DIRECTION BEHAVIOR<\/strong><\/div>\n<p>Modify the bullet trajectory during its life.<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-591\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/comboNone.jpg\" alt=\"\" width=\"128\" height=\"22\" \/>\u00a0Type<\/strong> menu:<br \/>\u00a0 \u00a0 \u00a0&#8211; <strong>None<\/strong>: The bullet travel in the bullet start direction.<br \/>\u00a0 \u00a0 \u00a0&#8211; <strong>Aim<\/strong>: The bullet aim at the nearest target.<br \/>\u00a0 \u00a0 \u00a0&#8211; <strong>Gravity<\/strong>: Gravity affects the bullet trajectory and goes to the screen&#8217;s bottom direction.<br \/>\u00a0 \u00a0 \u00a0&#8211; <strong>Left<\/strong>: The bullet curves to the left.<br \/>\u00a0 \u00a0 \u00a0&#8211; <strong>Right<\/strong>: The bullet curves to the right.<br \/>\u00a0 \u00a0 \u00a0&#8211; <strong>Random<\/strong>: The bullet curves to the left or to the right. The direction is randomly chosen at the bullet spawn time.<br \/>\u00a0\u00a0\u00a0\u00a0 &#8211; <strong>Angle<\/strong>: The bullet curves to a chosen angle direction (ex: 45 degrees.<\/p>\n<p><strong>\u00a0\u00a0\u00a0\u00a0\u00a0 OPTIONS<\/strong><br \/><strong>\u00a0\u00a0\u00a0\u00a0\u00a0 <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\" \/>\u00a0Strength<\/strong> edit box: The trajectory deflection strength. The bigger the value, the more the bullet will deflect from its previous trajectory.<br \/><strong>\u00a0\u00a0\u00a0\u00a0\u00a0 <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\" \/>\u00a0Start time<\/strong> edit box: The duration after which the Change direction will start to affect the bullet.<br \/><strong>\u00a0\u00a0\u00a0\u00a0\u00a0 <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\" \/>\u00a0Duration<\/strong> edit box: The Change direction effect duration. When the effect is complete, the bullet continues in front of it.<\/p>\n<div>\u00a0<\/div>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-427\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/checkbox.jpg\" alt=\"\" width=\"26\" height=\"26\" \/><strong>FIRST CHANGE SPEED<\/strong><br \/>Those properties allow you to modify the speed of the bullet in time. This allows, for instance, to spawn a bullet, make it stop after 1 second, wait for a little while, then start again and go quickly in the player&#8217;s direction.<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-440\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner.jpg\" alt=\"\" width=\"60\" height=\"22\" \/>\u00a0New speed<\/strong> edit box: The final speed after the speed change.<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\" \/>\u00a0Start time<\/strong> edit box: The start time of the speed change.<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\" \/>\u00a0Duration<\/strong> edit box: The duration of the speed change.<\/p>\n<p><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-427\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/checkbox.jpg\" alt=\"\" width=\"26\" height=\"26\" \/>SECOND CHANGE SPEED<br \/><\/strong>Same thing. This second speed change can only start after the end of the 1st one.<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-440\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner.jpg\" alt=\"\" width=\"60\" height=\"22\" \/>\u00a0New speed<\/strong> edit box: The final speed after the speed change.<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\" \/> Start time <\/strong>edit box: The start time of the speed change.<br \/><strong> <img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1696 alignnone\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/editBox_00.jpg\" alt=\"\" width=\"62\" height=\"22\" \/>Duration<\/strong> edit box: The duration of the speed change.<br \/><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\" \/>\u00a0<strong>Life duration<\/strong> edit box: you can control the life of the bullet. After this duration, the bullet will disappear.<\/p>\n<\/div>\n<div>\u00a0<\/div>\n<div>\n<h5><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-660\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/weaponEd_tab_fx.jpg\" alt=\"\" width=\"30\" height=\"22\" \/> VISUAL and SOUND EFFECTS TAB<\/h5>\n<p>You can attach particle effects to your weapon and set sounds.<\/p>\n<\/div>\n<p><strong>LOCATOR SHOT<br \/><\/strong><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-591\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/comboNone.jpg\" alt=\"\" width=\"128\" height=\"22\" \/> <\/strong><strong>Particle sys. 01<\/strong> menu: this effect is played when the bullet is shot. It is spawned at the weapon position.<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-591\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/comboNone.jpg\" alt=\"\" width=\"128\" height=\"22\" \/> <\/strong><strong>Particle sys. 02<\/strong> menu: this effect is a secondary effect and is also spawned at the weapon position. It can allow adding a smoke effect for instance.<\/p>\n<p><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-596\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/comboSound.jpg\" alt=\"\" width=\"128\" height=\"22\" \/> sound<\/strong> menu: the sound played when a bullet is shot.<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1696 alignnone\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/editBox_00.jpg\" alt=\"\" width=\"62\" height=\"22\" \/>Volume<\/strong> edit box: the volume of the shot sound.<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1696 alignnone\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/editBox_00.jpg\" alt=\"\" width=\"62\" height=\"22\" \/> Pitch<\/strong> edit box: the pitch will change the sound height: like playing a lower or higher note.<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1696 alignnone\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/editBox_00.jpg\" alt=\"\" width=\"62\" height=\"22\" \/> Pitch<\/strong> <strong>variation<\/strong> edit box: a random pitch variation. The higher the number, the bigger the variation range.<\/p>\n<p><strong>BULLET<br \/><\/strong>This menu is available if you choose a &#8220;projectile bullet&#8221;<br \/><span style=\"color: #ff6600;\"><strong>!!!<\/strong> Pay attention to the rendering cost: 1000 bullets with 1000 particle emitters can slow down the game.<\/span><br \/><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-576 alignnone\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/comboFX.jpg\" alt=\"\" width=\"128\" height=\"22\" \/> <strong>Bullet particle sys.<\/strong> menu : allow to attach a particle system to a bullet.<br \/><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-2024 alignnone\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/trail.jpg\" alt=\"\" width=\"218\" height=\"22\" \/><strong> Bullet particle sys. &gt; trail<\/strong>. A trail is a polygonal trail attached to the bullet.<br \/><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-2023 alignnone\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/defaultTrail.jpg\" alt=\"\" width=\"218\" height=\"22\" \/> <strong>Trail texture<\/strong> menu: you can choose your own texture for the trail effect. Please note that this texture should be 1D: this means that the texture only needs 1 pixel for its height and will represent one horizontal slice of the trail. Trail textures should be saved in the Particles assets directory.<\/p>\n<p><strong>LASER PARTICLE SYSTEM<br \/><\/strong>This menu is available if you choose a &#8220;laser&#8221;<strong><br \/><\/strong><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-591\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/comboNone.jpg\" alt=\"\" width=\"128\" height=\"22\" \/>\u00a0start<\/strong> menu:\u00a0This effect is played at the weapon position, and so at the laser start.<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-591\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/comboNone.jpg\" alt=\"\" width=\"128\" height=\"22\" \/>\u00a0end<\/strong> menu:\u00a0This effect is played at the laser end.<\/p>\n<p><strong>BULLET IMPACT<br \/><\/strong><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-591\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/comboNone.jpg\" alt=\"\" width=\"128\" height=\"22\" \/> particle sys.<\/strong> menu: when a bullet collides with something and dies, this effect is played at the bullet position.<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-596\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/comboSound.jpg\" alt=\"\" width=\"128\" height=\"22\" \/>\u00a0Sound<\/strong> menu: the sound played when the bullet collides with something.<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1696 alignnone\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/editBox_00.jpg\" alt=\"\" width=\"62\" height=\"22\" \/>volume<\/strong> edit box: the volume of the shot sound.<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1696 alignnone\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/editBox_00.jpg\" alt=\"\" width=\"62\" height=\"22\" \/> pitch<\/strong> edit box: the pitch will change the sound height: like playing a lower or higher note.<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1696 alignnone\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/editBox_00.jpg\" alt=\"\" width=\"62\" height=\"22\" \/> pitch<\/strong> <strong>variation<\/strong> edit box: a random pitch variation. The higher the number, the bigger the variation range.<\/p>\n\n\n<pre class=\"wp-block-preformatted\"><strong>Note<\/strong>: Attaching a particle effect or a trail to a bullet can be costly if you are shooting a lot of those bullets.<\/pre>\n\n\n\n<pre class=\"wp-block-preformatted\"><strong>Note<\/strong>: The best way to understand how the weapons are working is to try every feature. Don't hesitate to change values and see how it modify the bullets patterns!<\/pre>\n\n\n<h3>WEAPON PREVIEW<\/h3>\n<p>This window displays the weapon in action.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-679\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/pause.jpg\" alt=\"\" width=\"22\" height=\"22\">&nbsp;<strong>Pause<\/strong> button: pause or play the bullet pattern.<br><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-372\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/coll_reset.jpg\" alt=\"\" width=\"22\" height=\"22\">&nbsp;<strong>Reset<\/strong> button: reset and restart the pattern.<br><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-680\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/sound.jpg\" alt=\"\" width=\"22\" height=\"22\">&nbsp;Sound<\/strong> button: can mute or un-mute the sound<\/p>\n<h3>WEAPONS MANAGER<\/h3>\n<p>When you want to assign or create a new weapon preset to a weapon, open the WEAPON MANAGER.<br>To open it, click on the <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-973\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2020\/01\/icon_playerBox.jpg\" alt=\"\" width=\"22\" height=\"22\">&nbsp; select button.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-672\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/weaponName.jpg\" alt=\"\" width=\"128\" height=\"22\">&nbsp;<strong>Weapon Name<\/strong> button: the name of the weapon<br data-rich-text-line-break=\"true\"><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-225\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/editor_layers_plus.jpg\" alt=\"\" width=\"22\" height=\"22\">&nbsp;New Weapon Preset<\/strong> button: create a new weapon preset<br data-rich-text-line-break=\"true\"><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-674\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/duplicate.jpg\" alt=\"\" width=\"22\" height=\"22\">&nbsp;Duplicate Weapon Preset<\/strong> button: duplicate the selected weapon preset<br data-rich-text-line-break=\"true\"><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-235\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/menu_rename.jpg\" alt=\"\" width=\"22\" height=\"22\">&nbsp;Rename Weapon Preset<\/strong> button: rename the selected weapon preset<br data-rich-text-line-break=\"true\"><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-236\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/menu_trash.jpg\" alt=\"\" width=\"22\" height=\"22\">&nbsp;Delete Weapon Preset<\/strong> button: delete the selected weapon preset<\/p>","protected":false},"featured_media":0,"parent":137,"menu_order":1,"comment_status":"open","ping_status":"closed","template":"","doc_tag":[],"class_list":["post-639","docs","type-docs","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/www.shmupcreator.com\/doc\/index.php?rest_route=\/wp\/v2\/docs\/639","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shmupcreator.com\/doc\/index.php?rest_route=\/wp\/v2\/docs"}],"about":[{"href":"https:\/\/www.shmupcreator.com\/doc\/index.php?rest_route=\/wp\/v2\/types\/docs"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shmupcreator.com\/doc\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=639"}],"version-history":[{"count":91,"href":"https:\/\/www.shmupcreator.com\/doc\/index.php?rest_route=\/wp\/v2\/docs\/639\/revisions"}],"predecessor-version":[{"id":2999,"href":"https:\/\/www.shmupcreator.com\/doc\/index.php?rest_route=\/wp\/v2\/docs\/639\/revisions\/2999"}],"up":[{"embeddable":true,"href":"https:\/\/www.shmupcreator.com\/doc\/index.php?rest_route=\/wp\/v2\/docs\/137"}],"prev":[{"title":"Weapon concepts","link":"https:\/\/www.shmupcreator.com\/doc\/?docs=shmupcreator\/weapons-and-bullet-patterns\/weapons-concepts","href":"https:\/\/www.shmupcreator.com\/doc\/index.php?rest_route=\/wp\/v2\/docs\/638"}],"wp:attachment":[{"href":"https:\/\/www.shmupcreator.com\/doc\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=639"}],"wp:term":[{"taxonomy":"doc_tag","embeddable":true,"href":"https:\/\/www.shmupcreator.com\/doc\/index.php?rest_route=%2Fwp%2Fv2%2Fdoc_tag&post=639"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}