{"id":2698,"date":"2023-06-25T15:25:38","date_gmt":"2023-06-25T15:25:38","guid":{"rendered":"http:\/\/www.shmupcreator.com\/doc\/?docs=shmupcreator\/editors\/gameplay"},"modified":"2025-12-23T09:06:20","modified_gmt":"2025-12-23T09:06:20","slug":"gameplay","status":"publish","type":"docs","link":"https:\/\/www.shmupcreator.com\/doc\/?docs=shmupcreator\/editors\/gameplay","title":{"rendered":"Gameplay"},"content":{"rendered":"<h3>WHAT&#8217;S IT FOR?<\/h3>\n<p>This section allows you to set the gameplay rules for your entire project<\/p>\n<h5><strong><span style=\"color: #ff6600;\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-2860 alignnone\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2023\/06\/gameplay_scoring.jpg\" alt=\"\" width=\"30\" height=\"22\" \/><\/span><span style=\"color: #333333;\"> SCORING TAB<\/span><br \/><\/strong><\/h5>\n<p><strong>Chains:<\/strong><\/p>\n<p>Chaining is a scoring technique where the player has to maintain a chain between two enemy kills to increment and keep a score multiplier.<br \/>The score is calculated like this:<br \/>\u00a0\u00a0\u00a0\u00a0<em> newScore = enemiesBaseScore * multiplier<\/em><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-427\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/checkbox.jpg\" alt=\"\" width=\"26\" height=\"26\" \/>\u00a0<strong>Chaining<\/strong> checkbox:<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\" \/>\u00a0Time interval<\/strong> spinner: the maximum time between two kills. If the time between two kills is more than this value, the chain breaks and is reset to zero.<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-440\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner.jpg\" alt=\"\" width=\"60\" height=\"22\" \/>\u00a0Max chains<\/strong> spinner: the maximum chains the player can make<\/p>\n<p><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-440\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner.jpg\" alt=\"\" width=\"60\" height=\"22\" \/> Multiplier points:<br \/><\/strong><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-427\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/checkbox.jpg\" alt=\"\" width=\"26\" height=\"26\" \/>\u00a0Add total chain X multiplier to score<\/strong> checkbox: add the total chain score multiplied by the multiplier to the score.<br \/>Each time the player makes a chain and kills an enemy, the enemy score is added to Chain Total Score, and this result is then added to the player score. It quickly gives a huge score.<br \/>The score is calculated like this:<br \/>Each time an enemy is killed, the ennemyBaseScore is added to enemyChainsTotalScore.<br \/>Then: <em>newScore = enemyChainsTotalScore X multiplier<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-427\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/checkbox.jpg\" alt=\"\" width=\"26\" height=\"26\" \/><\/strong><\/em><b>hitting enemies keeps the chain alive<\/b><em>: <\/em>this option keeps a chain alive if an enemy&#8217;s HP is decreased.<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1695 alignnone\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/EditBox_8.jpg\" alt=\"\" width=\"61\" height=\"22\" \/> damage: <br \/><\/strong><\/p>\n<p><strong>Multipliers:<\/strong><\/p>\n<p><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\" \/> Max multiplier<\/strong> spinner: the maximum multiplier the player can reach<strong><br \/><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-427\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/checkbox.jpg\" alt=\"\" width=\"26\" height=\"26\" \/> <\/strong><strong>\u00a0Bomb reset multiplier<\/strong> checkbox: if checked, using a smart bomb will reset the multiplier and break the chain.<strong><br \/><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-427\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/checkbox.jpg\" alt=\"\" width=\"26\" height=\"26\" \/> Next level resets multiplier checkbox:<\/strong> when the next level starts, the multiplier is reset to zero<strong><br \/><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-427\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/checkbox.jpg\" alt=\"\" width=\"26\" height=\"26\" \/> Death resets multiplier checkbox:<\/strong> the multiplier is reset to zero if the player dies<strong><br \/><\/strong><\/p>\n<p><strong>Medals:<\/strong><\/p>\n<p>Killed enemies can drop medals, and those medals can be used to create scoring techniques.<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-440\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner.jpg\" alt=\"\" width=\"60\" height=\"22\" \/>\u00a0Maximum value<\/strong> spinner: the maximum score a medal can have.<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-427\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/checkbox.jpg\" alt=\"\" width=\"26\" height=\"26\" \/>\u00a0Chaining medals increment the multiplier<\/strong> checkbox: each time the player grab a medal, the score multiplier is incremented by 1.<br \/><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-427 alignnone\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/checkbox.jpg\" alt=\"\" width=\"26\" height=\"26\" \/><strong>\u00a0Grab a medal increment medal score<\/strong> checkbox: each time the player grabs a medal, the medal score is multiplied by the medal counter.<br \/>For example, if the player grabbed a medal 3 times, the medal score will be:\u00a0\u00a0\u00a0\u00a0 <em>baseMedalScore * 3<br \/><\/em><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-427\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/checkbox.jpg\" alt=\"\" width=\"26\" height=\"26\" \/>\u00a0Grab a medal increment medal type<\/strong> checkbox: in this mode, the medals are sorted by score, from the lowest to the highest one. Each time the player grabs a medal, the medal type is incremented. It means that the next medal to drop will have a bigger score until the game reaches the biggest medal.<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-427\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/checkbox.jpg\" alt=\"\" width=\"26\" height=\"26\" \/>\u00a0Add total medals score to score<\/strong> checkbox: the total medal score is added to the score.<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-427\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/checkbox.jpg\" alt=\"\" width=\"26\" height=\"26\" \/> Add medals score to multiplier<\/strong> checkbox: the total medal score is added to the multiplier. Pay attention: the multiplier can go very high quickly!<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-427\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/checkbox.jpg\" alt=\"\" width=\"26\" height=\"26\" \/> Losing a medal break multiplier<\/strong> checkbox: if a medal goes outside the screen and the player misses it, the medal counter is reset to zero. If chaining the medals increments the multiplier, missing the medals will also reset the multiplier to zero.<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-427\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/checkbox.jpg\" alt=\"\" width=\"26\" height=\"26\" \/>\u00a0Death reset medals counter<\/strong> checkbox: when the player dies, the medals counter is reset to zero.<\/p>\n<h5><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-2859 alignnone\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2023\/06\/gameplay_live.jpg\" alt=\"\" width=\"30\" height=\"22\" \/>\u00a0 <span style=\"color: #333333;\">LIVES TAB<\/span><\/h5>\n<p><strong>Extends:<\/strong><\/p>\n<p>The player can gain lives when the score reaches a certain value.<br \/>There are two modes:<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-437\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/radioButton.jpg\" alt=\"\" width=\"26\" height=\"26\" \/> <strong>infinite number<\/strong>: in this mode, the player will gain a new life each time its score gains X points.<br \/><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-440\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner.jpg\" alt=\"\" width=\"60\" height=\"22\" \/>\u00a0<strong>Every<\/strong> spinner: every &#8220;value&#8221;, the player will gain a life.<br \/>Example: With 1000, each time the player wins 1000 points, he will gain a new life.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-437\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/radioButton.jpg\" alt=\"\" width=\"26\" height=\"26\" \/> <strong>fixed number<\/strong>: In this mode, the player will only gain a new life when the score goes after specific numbers. You can only have 2 extends in this mode.<br \/>Example: a new life after 10.000 points, and another one after 50.000.\u00a0 \u00a0 \u00a0 <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-440\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner.jpg\" alt=\"\" width=\"60\" height=\"22\" \/>\u00a0<strong>Extend 1<\/strong> spinner<br \/><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-440\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner.jpg\" alt=\"\" width=\"60\" height=\"22\" \/>\u00a0<strong>Extend 2<\/strong> spinner<\/p>\n<p><strong><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-592 size-full alignnone\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/comboFlare.jpg\" alt=\"\" width=\"128\" height=\"22\" \/> \u00a01UP part. sys.<\/strong> menu: the sound played when the player gains a new life.<\/p>\n<p><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-596\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/comboSound.jpg\" alt=\"\" width=\"128\" height=\"22\" \/>\u00a0\u00a01UP sound<\/strong> menu: the sound played when the player gains a new life.<\/p>\n<p><strong>Continues<br \/><\/strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-440\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner.jpg\" alt=\"\" width=\"60\" height=\"22\" \/>\u00a0<span style=\"color: #333333;\"><strong>Number<\/strong><\/span> spinner: the number of continues in your game.<\/p>\n<h5><strong><span style=\"color: #ed4c22;\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-2862 alignnone\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2023\/06\/gameplay_item.jpg\" alt=\"\" width=\"30\" height=\"22\" \/>\u00a0 <span style=\"color: #333333;\">ITEMS TAB<\/span><\/span><br \/><\/strong><\/h5>\n<p><strong>Smart bombs:<\/strong><\/p>\n<p><strong>Activation<\/strong>: You can choose how smart bombs are activated in your game.<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-437\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/radioButton.jpg\" alt=\"\" width=\"26\" height=\"26\" \/>\u00a0On-collision<\/strong> radio button: when the player touches a smart bomb item, the smart bomb explodes.<\/p>\n<p><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-437\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/radioButton.jpg\" alt=\"\" width=\"26\" height=\"26\" \/>Use button<\/strong> radio button: when the player touches a smart bomb item, it increments the smart bomb stock. The player has to press a button to trigger the bomb.<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-449\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1.jpg\" alt=\"\" width=\"61\" height=\"22\" \/>\u00a0Button<\/strong> spinner: what button will trigger the bomb<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-449\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1.jpg\" alt=\"\" width=\"61\" height=\"22\" \/>\u00a0Start number<\/strong> spinner: how many smart bombs when the game starts<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-440\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner.jpg\" alt=\"\" width=\"60\" height=\"22\" \/>\u00a0Maximum<\/strong> spinner: how many bombs a player can stock.<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-427\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/checkbox.jpg\" alt=\"\" width=\"26\" height=\"26\" \/> cooldown <\/strong>checkbox: add a cooldown duration while it&#8217;s not possible to launch a bomb<\/p>\n<p><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-440\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner.jpg\" alt=\"\" width=\"60\" height=\"22\" \/> Bomb power<\/strong> spinner: when a smart bomb explodes, how many HP it will remove from enemies<\/p>\n<p><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-576\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/comboFX.jpg\" alt=\"\" width=\"128\" height=\"22\" \/> Explosion <\/strong>menu: what explosion will be played when the smart bomb explode<\/p>\n<p><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-427\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/checkbox.jpg\" alt=\"\" width=\"26\" height=\"26\" \/> Cancelling <\/strong>checkbox: a smart bomb can cancel the on-screen bullets. Those canceled bullets can spawn a bonus\u00a0item.<strong><br \/>\u00a0\u00a0\u00a0\u00a0 <img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-597 alignnone\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/comboPicture.jpg\" alt=\"\" width=\"128\" height=\"22\" \/> Items<\/strong> menu: Once canceled, what item will be spawned at the bullet position<br \/><strong>\u00a0\u00a0\u00a0\u00a0 <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-576\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/comboFX.jpg\" alt=\"\" width=\"128\" height=\"22\" \/> Particule sys. (system)<\/strong> menu: you can display a particle effect at the bullet position<strong><br \/>\u00a0\u00a0\u00a0\u00a0 <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-596\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/comboSound.jpg\" alt=\"\" width=\"128\" height=\"22\" \/>\u00a0Sound<\/strong> menu: you can play a sound when the cancelling occurs<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-427\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/checkbox.jpg\" alt=\"\" width=\"26\" height=\"26\" \/> Death resets bombs <\/strong>checkbox:<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\" \/> Player invincibility<\/strong> spinner: how long the player is invincible when the smart bomb explodes<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\" \/> Enemies don&#8217;t shoot<\/strong> spinner: how long the enemies stop shooting when the smart bomb explodes<\/p>\n<p><strong>Power-ups:<\/strong><\/p>\n<p>When the player grabs a power-up item, it increments the power-up internal variable. Each time the power increments to the next integer number, it increments the player&#8217;s weapon set.<br \/>Note that the power-up variable can be a float value (like 0.1), forcing the player to grab several power-ups before changing its weapons set.<br \/>For example, the player starts the game with the 1st weapon set. When he grabs a power-up of 1.0, he will then uses its 2nd weapon set (if it exists)<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-621\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2017\/10\/joypad.jpg\" alt=\"\" width=\"66\" height=\"22\" \/>\u00a0Maximum<\/strong> spinner: the maximum power-up possible.<br \/><strong>\u00a0<img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-437 alignnone\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/radioButton.jpg\" alt=\"\" width=\"26\" height=\"26\" \/>Death does nothing<\/strong> radio button: when the player dies he keeps his current power and weapon set.<br \/><strong>\u00a0<img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-437 alignnone\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/radioButton.jpg\" alt=\"\" width=\"26\" height=\"26\" \/>Death decrements<\/strong> <strong>weapon<\/strong> <strong>set<\/strong> radio button: when the player dies the power-up decreases, and the player&#8217;s weapon set is changed to the previous weapon set.<br \/><strong> <img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-437 alignnone\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/radioButton.jpg\" alt=\"\" width=\"26\" height=\"26\" \/>Death reset weapon set<\/strong> checkbox: when the player dies, the power variable is reset to zero and the weapon set is set to the first one.<\/p>\n<div>\n<p><strong>Force field:<\/strong><\/p>\n<p><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-576\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/comboFX.jpg\" alt=\"\" width=\"128\" height=\"22\" \/> Particle sys (system)<\/strong> menu: you can choose a particle effect for the force field.<\/p>\n<\/div>\n\n\n<pre class=\"wp-block-preformatted\"><strong>Note<\/strong>: the sfx effect is scaled to encompass the player object.<\/pre>\n\n\n<h5><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-2861 alignnone\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2023\/06\/gameplay_gauge.jpg\" alt=\"\" width=\"30\" height=\"22\" \/>\u00a0 <span style=\"color: #333333;\">GAUGE TAB<\/span><\/h5>\n<p>You can add a gauge to your game. The gauge can be filled by grabbing items and can activate a super weapon and add score bonuses when it&#8217;s full.<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-440\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner.jpg\" alt=\"\" width=\"60\" height=\"22\" \/>\u00a0Maximum<\/strong> spinner: the maximum gauge points.<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\" \/>\u00a0Drain speed<\/strong> spinner: once activated the speed of the gauge decreases.<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-427\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/checkbox.jpg\" alt=\"\" width=\"26\" height=\"26\" \/> Don&#8217;t increment gauge when started <\/strong>checkbox: when the hyper is started, the gauge can&#8217;t be incremented by items until it stops.<\/p>\n<p><strong>Activation:<\/strong><\/p>\n<p>There are two activation modes. Automatic will start the hyper or bonus weapon when the gauge is full. Using a button will allow the player to choose when to start the gauge with a button when it is filled at last to a certain value.<\/p>\n<p><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-427\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/checkbox.jpg\" alt=\"\" width=\"26\" height=\"26\" \/>Autofire<\/strong> button: once the hyper is started, the weapon will shoot automatically without pressing any button.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-437\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/radioButton.jpg\" alt=\"\" width=\"26\" height=\"26\" \/><strong>Automatic<\/strong> radio button: as soon as the gauge is full the hyper will start.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-437\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/radioButton.jpg\" alt=\"\" width=\"26\" height=\"26\" \/><strong>USE BUTTON<\/strong> radio button:<br \/>\u00a0 \u00a0 <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-449\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1.jpg\" alt=\"\" width=\"61\" height=\"22\" \/>\u00a0<strong>Button<\/strong> spinner: which button can activate the hyper.<br \/>\u00a0 \u00a0 <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-440\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner.jpg\" alt=\"\" width=\"60\" height=\"22\" \/>\u00a0<strong>Act. Minimum<\/strong> spinner: the minimum gauge value allowing for starting the hyper.<\/p>\n<p><strong>Result:<br \/><\/strong>When the gauge is full, the player can start their hyper, or super weapon.<\/p>\n<p><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-573\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/comboSet.jpg\" alt=\"\" width=\"128\" height=\"22\" \/>\u00a0Weapon set<\/strong> menu: which weapon set will start during the bonus for a moment.<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-440\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner.jpg\" alt=\"\" width=\"60\" height=\"22\" \/>\u00a0Weapon multiplier<\/strong> spinner: when the gauge is activated, the score is multiplied temporarily by this multiplier.<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-449\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1.jpg\" alt=\"\" width=\"61\" height=\"22\" \/>\u00a0Enemy hit points<\/strong> spinner: during the activation, hitting enemies can add points to the score.<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-440\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner.jpg\" alt=\"\" width=\"60\" height=\"22\" \/>\u00a0Enemy kill points<\/strong> spinner: during the activation, killing enemies can add points to the score.<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-597 alignnone\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/comboPicture.jpg\" alt=\"\" width=\"128\" height=\"22\" \/>\u00a0Hit = item<\/strong> menu: during the super weapon, each bullet hitting an enemy can drop an item during the bonus.<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-427\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/checkbox.jpg\" alt=\"\" width=\"26\" height=\"26\" \/> Bullets are cancelled <\/strong>checkbox: are the bullets cancelled when the hyper starts or not<br \/><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-597 alignnone\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/comboPicture.jpg\" alt=\"\" width=\"128\" height=\"22\" \/><strong> Item<\/strong> menu: you have the ability to change the bullet cancel item for the hyper so it&#8217;s not tied to the smart-bomb cancel item<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\" \/> enemies no shoot<\/strong> spinner: how long the enemies can&#8217;t shoot when the hyper is activated<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\" \/> Invincibility time<\/strong> spinner: how long the player is invincible when the hyper is activated<\/p>","protected":false},"featured_media":0,"parent":138,"menu_order":3,"comment_status":"open","ping_status":"closed","template":"","doc_tag":[],"class_list":["post-2698","docs","type-docs","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/www.shmupcreator.com\/doc\/index.php?rest_route=\/wp\/v2\/docs\/2698","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shmupcreator.com\/doc\/index.php?rest_route=\/wp\/v2\/docs"}],"about":[{"href":"https:\/\/www.shmupcreator.com\/doc\/index.php?rest_route=\/wp\/v2\/types\/docs"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shmupcreator.com\/doc\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2698"}],"version-history":[{"count":16,"href":"https:\/\/www.shmupcreator.com\/doc\/index.php?rest_route=\/wp\/v2\/docs\/2698\/revisions"}],"predecessor-version":[{"id":3022,"href":"https:\/\/www.shmupcreator.com\/doc\/index.php?rest_route=\/wp\/v2\/docs\/2698\/revisions\/3022"}],"up":[{"embeddable":true,"href":"https:\/\/www.shmupcreator.com\/doc\/index.php?rest_route=\/wp\/v2\/docs\/138"}],"next":[{"title":"Menu 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