{"id":2696,"date":"2023-06-25T15:25:07","date_gmt":"2023-06-25T15:25:07","guid":{"rendered":"http:\/\/www.shmupcreator.com\/doc\/?docs=shmupcreator\/editors\/settings"},"modified":"2026-06-25T13:25:24","modified_gmt":"2026-06-25T13:25:24","slug":"settings","status":"publish","type":"docs","link":"https:\/\/www.shmupcreator.com\/doc\/?docs=shmupcreator\/editors\/settings","title":{"rendered":"Settings"},"content":{"rendered":"<h3>WHAT&#8217;S IT FOR:<\/h3>\n<p>This tab allows you to set global settings for your game.<\/p>\n<p><strong>The game screen ratio:<\/strong><\/p>\n<p>Even with different screens, the game will stay in the chosen ratio, which is good for consistent gameplay across a variety of hardware.<br data-rich-text-line-break=\"true\" \/><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/radioButton.jpg\" alt=\"\" width=\"26\" height=\"26\" \/>\u00a0<strong>Whole screen<\/strong> radio button: the game will fill the user screen, whatever its ratio. The only possible inconsistent mode.<br data-rich-text-line-break=\"true\" \/><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/radioButton.jpg\" alt=\"\" width=\"26\" height=\"26\" \/>\u00a0<strong>16\/9<\/strong> radio button: the game will use the 16\/9 ratio.<br data-rich-text-line-break=\"true\" \/><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/radioButton.jpg\" alt=\"\" width=\"26\" height=\"26\" \/>\u00a0<strong>4\/3<\/strong> radio button: the game will use the 4\/3 ratio, like most retro games.<br data-rich-text-line-break=\"true\" \/><img loading=\"lazy\" decoding=\"async\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/radioButton.jpg\" alt=\"\" width=\"26\" height=\"26\" \/>\u00a0<strong>3\/4<\/strong> radio button: this ratio is good for vertical shooters.<\/p>\n<p><strong>Game orientation preferences:<\/strong><\/p>\n<p>Change the way the assets are imported and placed in the level. The SHMUP Creator will do its best to orient the objects in the chosen direction: for example, the bullets will be rotated by 90 degrees for horizontal levels.<br \/>\n<strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-437\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/radioButton.jpg\" alt=\"\" width=\"26\" height=\"26\" \/>\u00a0Horizontal orientation<\/strong> radio button<br \/>\n<strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-437\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/radioButton.jpg\" alt=\"\" width=\"26\" height=\"26\" \/>\u00a0Vertical orientation<\/strong>\u00a0radio button<\/p>\n<p><strong>Graphics:<\/strong><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-449\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1.jpg\" alt=\"\" width=\"61\" height=\"22\" \/> <strong>pixel sprites scale<\/strong> spinner (from 1 to 4): allow you to display your low resolution sprites on HD screen with a special shader which keeps the pixels sharp.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-2801 aligncenter\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2023\/06\/pixelScale.jpg\" alt=\"\" width=\"1280\" height=\"380\" srcset=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2023\/06\/pixelScale.jpg 1280w, https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2023\/06\/pixelScale-300x89.jpg 300w, https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2023\/06\/pixelScale-1024x304.jpg 1024w, https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2023\/06\/pixelScale-768x228.jpg 768w, https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2023\/06\/pixelScale-1200x356.jpg 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-486\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/color.jpg\" alt=\"\" width=\"44\" height=\"22\" \/> <strong>player hit color<\/strong> color: the color added to the player when it&#8217;s hit by a bullet<br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-486\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/color.jpg\" alt=\"\" width=\"44\" height=\"22\" \/> <strong>enemies hit color<\/strong> color: the color added to an enemy when it&#8217;s hit by a bullet<\/p>\n<p><strong>Wave off-camera termination:<br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\" \/> timeout<\/strong> spinner: if a wave is off-camera for this timeout, it is deactivated.<\/p>\n<p><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-427\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/checkbox.jpg\" alt=\"\" width=\"26\" height=\"26\" \/> only pause the enemies<\/strong> checkbox: instead of being deactivated, the off-camera wave is only paused. If the camera sees it again later, it will wake up again.<\/p>\n<p><strong>Bullets off-camera termination:<br \/>\n<\/strong><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\" \/> timeout<\/strong> spinner: if a bullet is off-camera for this timeout it is deactivated.<\/p>\n<p><strong>Items off-camera termination:<br \/>\n<\/strong><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\" \/> timeout<\/strong> spinner: if an item is off-camera for this timeout it is deactivated.<\/p>\n<p><strong>Text sound:<br \/>\n<\/strong>When a text is displayed letter by letter, a sound is played when the letter appears. You can choose your own sound if you want.<strong><br \/>\n<\/strong><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-596\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/comboSound.jpg\" alt=\"\" width=\"128\" height=\"22\" \/> <strong>sound<\/strong> menu: the displayed letter sound<br \/>\n<strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\" \/> volume <\/strong>spinner: the sound volume<\/p>\n<p><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-427\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/checkbox.jpg\" alt=\"\" width=\"26\" height=\"26\" \/>Multi-button input:<\/strong><br \/>\nBy default, pressing a weapon button will override the previous one to only allow one weapon at a time. Checking this property will allow multi-button input and simultaneous weapon inputs.<\/p>\n","protected":false},"featured_media":0,"parent":138,"menu_order":6,"comment_status":"open","ping_status":"closed","template":"","doc_tag":[],"class_list":["post-2696","docs","type-docs","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/www.shmupcreator.com\/doc\/index.php?rest_route=\/wp\/v2\/docs\/2696","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shmupcreator.com\/doc\/index.php?rest_route=\/wp\/v2\/docs"}],"about":[{"href":"https:\/\/www.shmupcreator.com\/doc\/index.php?rest_route=\/wp\/v2\/types\/docs"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shmupcreator.com\/doc\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2696"}],"version-history":[{"count":12,"href":"https:\/\/www.shmupcreator.com\/doc\/index.php?rest_route=\/wp\/v2\/docs\/2696\/revisions"}],"predecessor-version":[{"id":3029,"href":"https:\/\/www.shmupcreator.com\/doc\/index.php?rest_route=\/wp\/v2\/docs\/2696\/revisions\/3029"}],"up":[{"embeddable":true,"href":"https:\/\/www.shmupcreator.com\/doc\/index.php?rest_route=\/wp\/v2\/docs\/138"}],"next":[{"title":"Explosion editor","link":"https:\/\/www.shmupcreator.com\/doc\/?docs=shmupcreator\/editors\/explosion-editor","href":"https:\/\/www.shmupcreator.com\/doc\/index.php?rest_route=\/wp\/v2\/docs\/142"}],"prev":[{"title":"Layer editor","link":"https:\/\/www.shmupcreator.com\/doc\/?docs=shmupcreator\/editors\/layer-editor","href":"https:\/\/www.shmupcreator.com\/doc\/index.php?rest_route=\/wp\/v2\/docs\/217"}],"wp:attachment":[{"href":"https:\/\/www.shmupcreator.com\/doc\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2696"}],"wp:term":[{"taxonomy":"doc_tag","embeddable":true,"href":"https:\/\/www.shmupcreator.com\/doc\/index.php?rest_route=%2Fwp%2Fv2%2Fdoc_tag&post=2696"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}