{"id":2331,"date":"2023-01-23T16:26:02","date_gmt":"2023-01-23T16:26:02","guid":{"rendered":"http:\/\/www.shmupcreator.com\/doc\/?docs=shmupcreator\/getting-started\/how-to"},"modified":"2024-07-23T16:04:04","modified_gmt":"2024-07-23T16:04:04","slug":"how-to","status":"publish","type":"docs","link":"https:\/\/www.shmupcreator.com\/doc\/?docs=shmupcreator\/getting-started\/how-to","title":{"rendered":"How-to"},"content":{"rendered":"\n<ul class=\"wp-block-list\"><li><a rel=\"noreferrer noopener\" href=\"#windowedTate\">How-to play your game in Tate windowed mode<\/li>\n<li><a rel=\"noreferrer noopener\" href=\"#parallax\">How-to setup parallax scrolling<\/a><\/li>\n<li><a rel=\"noreferrer noopener\" href=\"#shadows\">How-to setup stripe shadows<\/a><\/li><li><a rel=\"noreferrer noopener\" href=\"#bullet_collision\">How-to bullet collision box<\/a><\/li><li><a rel=\"noreferrer noopener\" href=\"#player_collision\">How-to edit accurate player&#8217;s collision<\/a><\/li><li><a rel=\"noreferrer noopener\" href=\"#wallpaper\">How-to add wallpaper images to the Pillar Box Bars Space<\/a><\/li><\/ul>\n\n\n\n<hr class=\"wp-block-separator has-text-color has-background has-bright-red-background-color has-bright-red-color is-style-default\"\/>\n\n\n<h3 id=\"windowedTate\">How-to play your game in Tate windowed mode<\/h3>\n<p>Right click on your desktop and choose Screen resolution and change the Orientation to Portrait. What&#8217;s new is that in a stand-alone game the windowed mode now keeps the Tate 3\/4 window ratio.<\/p>\n\n\n<pre class=\"wp-block-preformatted\"><strong>Note:<\/strong> the start menu is not automatically resized, so for now you need to design it to be readable in any ratio.\nPlayers can now rotate their screens by 90 degrees.<\/pre>\n\n\n\n<hr class=\"wp-block-separator has-text-color has-background has-bright-red-background-color has-bright-red-color is-style-default\"\/>\n\n\n<h3 id=\"parallax\">How-to setup parallax<\/h3>\n<p><strong>There are 3 ways to setup parallax:<br>01.<\/strong> You could use the <strong>parallax scrolling control system<\/strong> accessed from the <a href=\"http:\/\/www.shmupcreator.com\/doc\/?docs=shmupcreator\/editor-advanced\/layer-editor\" target=\"_blank\" rel=\"noopener noreferrer\">layers<\/a> pallet.<br>Minus numbers will recede the layer (slow it down), numbers above 0 will bring objects forward (speed them up, making them appear in front of the player).<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-2229\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2023\/01\/SHMCreator_layerParallax.jpg\" alt=\"\" width=\"464\" height=\"370\"><\/p>\n\n\n<pre class=\"wp-block-preformatted\"><strong>Note:<\/strong> Make sure the player is set to 0 on Y axis and everything will move relative to this 0 plane.<\/pre>\n\n\n<p>That also works with levels having multiple direction changes. <br>The parallax scrolling control system gives you full control over you want the backgrounds tiled or not and get the vertical scrolling without the tile problem.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-2222\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2023\/01\/SHMcreator_layerParallax_02.gif\" alt=\"\" width=\"1280\" height=\"720\"><\/p>\n<p><strong>02. <\/strong>You could also use <strong>the background parallax scrolling<\/strong> accessed from <a href=\"http:\/\/www.shmupcreator.com\/doc\/?docs=shmupcreator\/editors\/level-editor\" target=\"_blank\" rel=\"noopener noreferrer\">the level properties<\/a> &gt;settings&gt;parallax scrolling options.<strong><br><\/strong>It is possible to scroll 5 pictures from front to back SCROLLING01, 02, 03, 04 and 05.<br>They have to be located in the C:\\Users\\your_pc\\Documents\\BuloStudio\\Games\\your_gane\\Assets\\Pictures<strong><br><\/strong><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-2239\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2023\/01\/parallaxScrolling_background.jpg\" alt=\"\" width=\"357\" height=\"744\"><\/p>\n<p>So, the RED grid is front and faster (y scroll speed = 10) than the Blue (y scroll speed = 6) than the yellow grid (y scroll speed = 1)<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-2246\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2023\/01\/SHMcreator_backgroundParallax.gif\" alt=\"\" width=\"800\" height=\"450\"><\/p>\n<p><strong>03. <\/strong>At last, it is possible <strong>to move the images forward or backwards on the Y axis<\/strong>, but the images relative pixel resolutions change.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-2392\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2023\/01\/SHMCreator_y_front.jpg\" alt=\"\" width=\"1282\" height=\"800\" srcset=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2023\/01\/SHMCreator_y_front.jpg 1282w, https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2023\/01\/SHMCreator_y_front-300x187.jpg 300w, https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2023\/01\/SHMCreator_y_front-1024x639.jpg 1024w, https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2023\/01\/SHMCreator_y_front-768x479.jpg 768w, https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2023\/01\/SHMCreator_y_front-1200x749.jpg 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-2390\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2023\/01\/SHMCreator_y_middle.jpg\" alt=\"\" width=\"1282\" height=\"800\" srcset=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2023\/01\/SHMCreator_y_middle.jpg 1282w, https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2023\/01\/SHMCreator_y_middle-300x187.jpg 300w, https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2023\/01\/SHMCreator_y_middle-1024x639.jpg 1024w, https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2023\/01\/SHMCreator_y_middle-768x479.jpg 768w, https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2023\/01\/SHMCreator_y_middle-1200x749.jpg 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-2391\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2023\/01\/SHMCreator_y_back.jpg\" alt=\"\" width=\"1282\" height=\"800\" srcset=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2023\/01\/SHMCreator_y_back.jpg 1282w, https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2023\/01\/SHMCreator_y_back-300x187.jpg 300w, https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2023\/01\/SHMCreator_y_back-1024x639.jpg 1024w, https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2023\/01\/SHMCreator_y_back-768x479.jpg 768w, https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2023\/01\/SHMCreator_y_back-1200x749.jpg 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/p>\n\n\n<pre class=\"wp-block-preformatted\">Note: Don't forget to set up your objects in different layers to create a forground, middleground and background.<\/pre>\n\n\n\n<hr class=\"wp-block-separator has-text-color has-background has-bright-red-background-color has-bright-red-color is-style-default\"\/>\n\n\n<h3 id=\"shadows\">How-to setup sprite shadows<\/h3>\n<p><strong>Easy to setup but, there many places to check! <br>01. <\/strong>Level&gt;lighting&gt;sprite lighting<br>&gt;&gt; check the enable option<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-2252\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2023\/01\/SHMCreator_shadow_levelSettings.jpg\" alt=\"\" width=\"1282\" height=\"800\"><\/p>\n<p><strong>02. <\/strong>player&gt;settings and&gt;or enemy settings<br>&gt;&gt; check the cast shadow option<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-2382\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2023\/01\/SHMCreator_shadow_player.jpg\" alt=\"\" width=\"1282\" height=\"800\" srcset=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2023\/01\/SHMCreator_shadow_player.jpg 1282w, https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2023\/01\/SHMCreator_shadow_player-300x187.jpg 300w, https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2023\/01\/SHMCreator_shadow_player-1024x639.jpg 1024w, https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2023\/01\/SHMCreator_shadow_player-768x479.jpg 768w, https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2023\/01\/SHMCreator_shadow_player-1200x749.jpg 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-2380\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2023\/01\/SHMCreator_shadow_enemy.jpg\" alt=\"\" width=\"1282\" height=\"800\" srcset=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2023\/01\/SHMCreator_shadow_enemy.jpg 1282w, https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2023\/01\/SHMCreator_shadow_enemy-300x187.jpg 300w, https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2023\/01\/SHMCreator_shadow_enemy-1024x639.jpg 1024w, https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2023\/01\/SHMCreator_shadow_enemy-768x479.jpg 768w, https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2023\/01\/SHMCreator_shadow_enemy-1200x749.jpg 1200w\" sizes=\"auto, (max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/p>\n<p><strong>03. <\/strong>background&gt;settings<br>&gt;&gt; check the cast shadow option<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-2262\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2023\/01\/SHMCreator_shadow_bckGround_02.jpg\" alt=\"\" width=\"1282\" height=\"800\"><\/p>\n<p><strong>04. At last,<\/strong> the player and enemy need to be moved in <strong>y<\/strong> orientation to be far from backgrounds (which are placed in <strong>y = 0<\/strong> by default).<br><strong>&gt;&gt; <a href=\"http:\/\/www.shmupcreator.com\/doc\/?docs=shmupcreator\/using-the-tools\/placing-and-selecting-game-objects\" target=\"_blank\" rel=\"noopener noreferrer\">The Y translation gizmo<\/a><\/strong> or the <a href=\"http:\/\/www.shmupcreator.com\/doc\/?docs=shmupcreator\/editor-advanced\/transforms\" target=\"_blank\" rel=\"noopener noreferrer\"><strong>Transformations<\/strong><\/a> editor (F10) will help you to move your objects.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-2266\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2023\/01\/SHMCreator_shadow_y_02.jpg\" alt=\"\" width=\"1282\" height=\"800\"><\/p>\n\n\n<hr class=\"wp-block-separator has-text-color has-background has-bright-red-background-color has-bright-red-color is-style-default\"\/>\n\n\n<h3 id=\"bullet_collision\">How-to view the bullet collision box<\/h3>\n<p>. Press F9 on the keyboard while you are in the Weapon Editor, you can then see the yellow bullets collision boxes appear in the level view. This makes it very easy to see what the bullet collision shape actually is. (Though viewing collision shapes may slow your frame rate down a bit).<\/p>\n<p>. You can then edit the Bullet&gt;Collision Size&gt;width\/height and see the exact changes to the yellow collision boxes in the level view.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-2232 size-full\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2023\/01\/Bullet_Collision_View.jpg\" alt=\"\" width=\"600\" height=\"505\"><\/p>\n\n\n<hr class=\"wp-block-separator has-text-color has-background has-bright-red-background-color has-bright-red-color is-style-default\"\/>\n\n\n<h3 id=\"player_collision\">How-to edit accurate player&#8217;s collision<\/h3>\n<p><strong>01.<\/strong> Select the player<br><strong>02.<\/strong> Press &#8220;F&#8221; to focus the player<br><strong>03.<\/strong> In the player&gt;collision tab, move the little squares to choose the collision and see your modifications straight in the level view.<\/p>\n<p>Video version:<\/p>\n<p><iframe loading=\"lazy\" title=\"SHMUP Creator | Managing Small Player Collision Tip\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/jUJgunYWqQU?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe><\/p>\n<p>(by <span id=\"message-username-1043185486577029140\" class=\"headerText-2z4IhQ\"><span class=\"username-h_Y3Us desaturateUserColors-1O-G89 clickable-31pE3P\" tabindex=\"0\" role=\"button\" aria-expanded=\"false\">Rephlex and Dr Bosskey<\/span><\/span>)<\/p>\n\n\n<hr class=\"wp-block-separator has-text-color has-background has-bright-red-background-color has-bright-red-color is-style-default\"\/>\n\n\n<h3 id=\"wallpaper\">How-to add wallpaper images to the Pillar Box Bars Space*<\/h3>\n<p>* The wallpaper images of pillar Box Bars Space are the images on the right and left side of your game.<\/p>\n<p><iframe loading=\"lazy\" title=\"Shmup Creator | Adding Background Images to the Pillar Box Bars Space, Vertical, 4:3, 3:4 SHMUPS\" width=\"840\" height=\"473\" src=\"https:\/\/www.youtube.com\/embed\/7DLeFTiEUpk?start=61&#038;feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe><\/p>\n\n\n<hr class=\"wp-block-separator has-text-color has-background has-bright-red-background-color has-bright-red-color is-style-default\"\/>\n","protected":false},"featured_media":0,"parent":103,"menu_order":4,"comment_status":"open","ping_status":"closed","template":"","doc_tag":[],"class_list":["post-2331","docs","type-docs","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/www.shmupcreator.com\/doc\/index.php?rest_route=\/wp\/v2\/docs\/2331","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shmupcreator.com\/doc\/index.php?rest_route=\/wp\/v2\/docs"}],"about":[{"href":"https:\/\/www.shmupcreator.com\/doc\/index.php?rest_route=\/wp\/v2\/types\/docs"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shmupcreator.com\/doc\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2331"}],"version-history":[{"count":23,"href":"https:\/\/www.shmupcreator.com\/doc\/index.php?rest_route=\/wp\/v2\/docs\/2331\/revisions"}],"predecessor-version":[{"id":2734,"href":"https:\/\/www.shmupcreator.com\/doc\/index.php?rest_route=\/wp\/v2\/docs\/2331\/revisions\/2734"}],"up":[{"embeddable":true,"href":"https:\/\/www.shmupcreator.com\/doc\/index.php?rest_route=\/wp\/v2\/docs\/103"}],"next":[{"title":"Gameplay best practices","link":"https:\/\/www.shmupcreator.com\/doc\/?docs=shmupcreator\/getting-started\/gameplay-best-practices","href":"https:\/\/www.shmupcreator.com\/doc\/index.php?rest_route=\/wp\/v2\/docs\/1370"}],"prev":[{"title":"\u65e5\u672c\u8a9e\u30c1\u30e5\u30fc\u30c8\u30ea\u30a2\u30eb","link":"https:\/\/www.shmupcreator.com\/doc\/?docs=shmupcreator\/getting-started\/%e6%97%a5%e6%9c%ac%e8%aa%9e%e3%83%81%e3%83%a5%e3%83%bc%e3%83%88%e3%83%aa%e3%82%a2%e3%83%ab","href":"https:\/\/www.shmupcreator.com\/doc\/index.php?rest_route=\/wp\/v2\/docs\/2904"}],"wp:attachment":[{"href":"https:\/\/www.shmupcreator.com\/doc\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2331"}],"wp:term":[{"taxonomy":"doc_tag","embeddable":true,"href":"https:\/\/www.shmupcreator.com\/doc\/index.php?rest_route=%2Fwp%2Fv2%2Fdoc_tag&post=2331"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}