{"id":154,"date":"2019-06-25T14:13:29","date_gmt":"2019-06-25T14:13:29","guid":{"rendered":"http:\/\/www.shmupcreator.com\/doc\/?docs=shmupcreator\/objects-and-entities\/items"},"modified":"2023-06-25T15:17:19","modified_gmt":"2023-06-25T15:17:19","slug":"items","status":"publish","type":"docs","link":"https:\/\/www.shmupcreator.com\/doc\/?docs=shmupcreator\/objects-and-entities\/items","title":{"rendered":"Items"},"content":{"rendered":"<h3>WHAT IT&#8217;S FOR<\/h3>\n<p>An item is an entity that can be collected by the player and give him something, like score, a weapon, a life, or a smart bomb&#8230; It can be placed in the level or can be spawned when an enemy is killed by the player as a reward.<br \/>\nSome items can be used for scoring. For more about this, see the <a href=\"https:\/\/www.shmupcreator.com\/doc\/?docs=shmupcreator\/making-a-game\/scoring-systems\">scoring system<\/a> section.<\/p>\n<h3>PROPERTIES<\/h3>\n<h5><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-295\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/tab_heart.jpg\" alt=\"\" width=\"30\" height=\"22\" \/>\u00a0SETTINGS TAB<\/h5>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-482\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/textfieldName.jpg\" alt=\"\" width=\"40\" height=\"21\" \/>\u00a0<strong>Name<\/strong> text field: the item name.<br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-427\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/checkbox.jpg\" alt=\"\" width=\"26\" height=\"26\" \/>A<strong>ttached to camera<\/strong> checkbox: once spawned, the item is attached to the camera (see: <a href=\"https:\/\/www.shmupcreator.com\/doc\/?docs=shmupcreator\/making-a-game\/attached-to-the-camera-attached-to-the-world\">attached to the camera<\/a>).<\/p>\n<p><strong>ITEM LIFE<br \/>\n<\/strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-437\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/radioButton.jpg\" alt=\"\" width=\"26\" height=\"26\" \/>\u00a0<strong>Infinite<\/strong> radio button: the item&#8217;s life is infinite.<br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-437\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/radioButton.jpg\" alt=\"\" width=\"26\" height=\"26\" \/>\u00a0<strong>Duration<\/strong> radio button:<br \/>\n<strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\" \/>\u00a0Seconds<\/strong> spinner: once spawned, the item stays on screen for the duration, blinks a little then disappears.<\/p>\n<p><strong>PARTICLE SYSTEM<br \/>\n<\/strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-437\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/radioButton.jpg\" alt=\"\" width=\"26\" height=\"26\" \/>\u00a0<strong>On start<\/strong> radio button: the particle effects played when the item is spawned (When an enemy dies, by a bullet cancel&#8230;). Note that items placed by hand in a level don&#8217;t display this particle effect.<br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-437\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/radioButton.jpg\" alt=\"\" width=\"26\" height=\"26\" \/>\u00a0<strong>On end<\/strong> radio button: the particle effects played when the player grabs the item.<\/p>\n<p data-wp-editing=\"1\"><strong>SOUND<\/strong><br \/>\n<strong><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-596 size-full alignnone\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/comboSound.jpg\" alt=\"\" width=\"128\" height=\"22\" \/>\u00a0 Sound<\/strong> menu: the sound is played when the player grabs items.<br \/>\n<strong><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1696 alignnone\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/editBox_00.jpg\" alt=\"\" width=\"62\" height=\"22\" \/>Volume<\/strong> edit box: the volume of the shot sound.<br \/>\n<strong><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1696 alignnone\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/editBox_00.jpg\" alt=\"\" width=\"62\" height=\"22\" \/> Pitch<\/strong> edit box: the pitch will change the sound height: like playing a lower or higher note. 0.5 is = half pitch, 2.0 = double pitch.\u00a0 default = 1.0.<br \/>\n<strong><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1696 alignnone\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/editBox_00.jpg\" alt=\"\" width=\"62\" height=\"22\" \/> Pitch<\/strong> <strong>variation<\/strong> edit box: a random pitch variation. The higher the number, the bigger the variation range.<\/p>\n<p><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-725\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/meshRotY_right.jpg\" alt=\"\" width=\"22\" height=\"22\" \/> <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-724\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/meshRotY_left.jpg\" alt=\"\" width=\"22\" height=\"22\" \/> Asset rotation<\/strong> buttons: rotate the asset (3D mesh or sprite) on the Y-axis. Useful if the item graphic is not in the right direction.<\/p>\n<p><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-427\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/checkbox.jpg\" alt=\"\" width=\"26\" height=\"26\" \/> Cast shadow<\/strong> checkbox: if checked, the object will cast a shadow on other objects.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-292\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/tab_collisions.jpg\" alt=\"\" width=\"30\" height=\"22\" \/>\u00a0COLLISIONS TAB<\/p>\n<p><strong><span style=\"font-size: 1rem;\">2D COLLISION:<br \/>\n<\/span><\/strong><img loading=\"lazy\" decoding=\"async\" width=\"22\" height=\"22\" class=\"wp-image-225\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/editor_layers_plus.jpg\" alt=\"\" \/> <strong>Add collision shape\u00a0<\/strong>button: Add a new collision shape.<br \/>\n<img loading=\"lazy\" decoding=\"async\" width=\"22\" height=\"22\" class=\"wp-image-236\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/menu_trash.jpg\" alt=\"\" \/> <strong>Delete <\/strong>button: Delete the current collision shape.<br \/>\n<img loading=\"lazy\" decoding=\"async\" width=\"101\" height=\"26\" class=\"wp-image-390\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/arrows.jpg\" alt=\"\" \/> <strong>Navigation<\/strong> arrows: Navigate between the different collision shapes.<br \/>\n<img loading=\"lazy\" decoding=\"async\" width=\"22\" height=\"22\" class=\"wp-image-372\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/coll_reset.jpg\" alt=\"\" \/> <strong>Reset <\/strong>button<strong>:<\/strong> Reset the collision shape.<br \/>\n<img loading=\"lazy\" decoding=\"async\" width=\"22\" height=\"22\" class=\"wp-image-371\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/coll_auto.jpg\" alt=\"\" \/> <strong>Auto collision<\/strong> button: The tool tries to create a shape following the picture contours.<br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-2622 alignleft\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2023\/04\/coll_player.jpg\" alt=\"\" width=\"201\" height=\"200\" srcset=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2023\/04\/coll_player.jpg 201w, https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2023\/04\/coll_player-150x150.jpg 150w\" sizes=\"auto, (max-width: 201px) 85vw, 201px\" \/>C<strong>ollision window<\/strong>: move the points to build the shape of your collision<br \/>\n<strong><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-2623 alignnone\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2023\/04\/coll_player_point-1.jpg\" alt=\"\" width=\"132\" height=\"22\" \/>Point position x \/ y<\/strong> edit boxes: allow to move precisely the selected point.<\/p>\n<p><strong>3D COLLISION: in 3D, the collision shape is always a box.<br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-225\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/editor_layers_plus.jpg\" alt=\"\" width=\"22\" height=\"22\" \/>\u00a0Add collision shape <\/strong>button: add a new collision shape.<br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-236\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/menu_trash.jpg\" alt=\"\" width=\"22\" height=\"22\" \/>\u00a0<strong>Delete collision<\/strong> shape: delete the current collision shape.<br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-390\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/arrows.jpg\" alt=\"\" width=\"101\" height=\"26\" \/><strong>Navigation<\/strong> arrows: navigate between the different collision shapes.<\/p>\n<h5><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-291\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/tab_animation.jpg\" alt=\"\" width=\"30\" height=\"22\" \/>\u00a0ANIMATION TAB<\/h5>\n<p><span style=\"font-size: 1rem;\"><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-578\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/WP_presets.jpg\" alt=\"\" width=\"22\" height=\"22\" \/>\u00a0Presets<\/strong>: you can choose or save an animation preset. It will open a window previewing some frequently used item behaviors.<\/span><\/p>\n<p><strong>MOVE<\/strong><br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-449\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1.jpg\" alt=\"\" width=\"61\" height=\"22\" \/>\u00a0<strong>Direction<\/strong> spinner: the direction of the item translation in degrees.<br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\" \/>\u00a0<strong>Speed<\/strong> spinner: the translation speed.<\/p>\n<p><strong>ATTRACTION TO PLAYER<br \/>\n<\/strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\" \/>\u00a0<strong>Force<\/strong> spinner: the attraction to the player force. The bigger the value, the faster the item will move in the player&#8217;s direction.<br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-449\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1.jpg\" alt=\"\" width=\"61\" height=\"22\" \/>\u00a0<strong>Radius<\/strong> spinner: the attraction radius. Outside this radius, there is no attraction.<br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\" \/>\u00a0<strong>Time before attraction<\/strong> spinner: a little time when there is no attraction to the player<\/p>\n<p><strong>ROTATION SPEED<br \/>\n<\/strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\" \/>\u00a0<strong>x \/ y \/ z <\/strong>spinner: You can animate the rotation of the item on the 3 axes. The bigger the number, the faster the rotation. You can also type up negative numbers to rotate in the other direction.<\/p>\n<p><strong>CURVES<\/strong><br \/>\nThose features allow moving the item using sinus. You can create quickly a floating motion if you use X and Z, or a sinus motion if you use only one axis.<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-449\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1.jpg\" alt=\"\" width=\"61\" height=\"22\" \/>\u00a0<strong>Amplitude x \/ z<\/strong> spinner: the distance the item can move.<br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\" \/>\u00a0<strong>Frequency x \/ z<\/strong> spinner: the speed the item will move.<\/p>\n<p><span style=\"font-size: 1.1em; font-weight: 900;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-294\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/tab_gameplay.jpg\" alt=\"\" width=\"30\" height=\"22\" \/>\u00a0GAMEPLAY TAB<\/span><\/p>\n<p><strong>Score<\/strong> spinner: the value added to the player&#8217;s score when he grabs the item.<\/p>\n<p><strong>REWARDS<br \/>\n<\/strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-437\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/radioButton.jpg\" alt=\"\" width=\"26\" height=\"26\" \/>\u00a0<strong>Score only<\/strong>: the item will only add some score.<br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-437\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/radioButton.jpg\" alt=\"\" width=\"26\" height=\"26\" \/>\u00a0<strong>Medal<\/strong>: the item is a medal: see <a href=\"https:\/\/www.shmupcreator.com\/doc\/?docs=shmupcreator\/making-a-game\/scoring-systems\">Medals<\/a><br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-437\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/radioButton.jpg\" alt=\"\" width=\"26\" height=\"26\" \/>\u00a0<strong>ENERGY<br \/>\n<\/strong><strong>\u00a0\u00a0\u00a0\u00a0\u00a0 Value<\/strong> spinner: add some energy to the player&#8217;s HP<br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-437\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/radioButton.jpg\" alt=\"\" width=\"26\" height=\"26\" \/>\u00a0<strong>Smart bomb<\/strong>: the item is a smart bomb<br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-437\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/radioButton.jpg\" alt=\"\" width=\"26\" height=\"26\" \/>\u00a0<strong>MULTIPLIER<\/strong><br \/>\n<strong>\u00a0\u00a0\u00a0\u00a0\u00a0 Value <\/strong>spinner: add a value to the current multiplier<br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-437\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/radioButton.jpg\" alt=\"\" width=\"26\" height=\"26\" \/><strong>FORCE FIELD<\/strong>:\u00a0The item is a force field. There are 2 modes:<br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-437\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/radioButton.jpg\" alt=\"\" width=\"26\" height=\"26\" \/>\u00a0<strong>Use life<\/strong>: the force field has its own HP, and when it is decreased to zero, it disappears.<br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\" \/>\u00a0<strong>Life<\/strong> value<br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-437\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/radioButton.jpg\" alt=\"\" width=\"26\" height=\"26\" \/>\u00a0<strong>Use duration<\/strong>: the force field will stay on screen for a duration in seconds, then disappear.<br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\" \/>\u00a0<strong>Duration<\/strong> value<br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-437\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/radioButton.jpg\" alt=\"\" width=\"26\" height=\"26\" \/><strong>WEAPON<\/strong>\u00a0 \u00a0 \u00a0<strong>Choose<\/strong>: when the player grabs the item it will change its weapon set (see <a href=\"https:\/\/www.shmupcreator.com\/doc\/?docs=shmupcreator\/weapons-and-bullet-patterns\/weapons-concepts\">weapon sets<\/a>)<br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-437\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/radioButton.jpg\" alt=\"\" width=\"26\" height=\"26\" \/>\u00a0<strong>POWER UP<\/strong><br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\" \/>\u00a0<strong>Value<\/strong> spinner: add a value to the power-up. You can add a floating-point value (like 0.1) to slowly build the power-up gauge or an integer. Also, the value can be negative. (See <a href=\"https:\/\/www.shmupcreator.com\/doc\/?docs=shmupcreator\/making-a-game\/scoring-systems\">scoring techniques<\/a>)<br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-437\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/radioButton.jpg\" alt=\"\" width=\"26\" height=\"26\" \/>\u00a0<strong>1 UP<\/strong>: add a life to the player<br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-437\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/radioButton.jpg\" alt=\"\" width=\"26\" height=\"26\" \/>\u00a0<strong>ADD TO GAUGE<\/strong><br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\" \/><strong>Value<\/strong> spinner: add a value to the gauge (see <a href=\"https:\/\/www.shmupcreator.com\/doc\/?docs=shmupcreator\/making-a-game\/scoring-systems\">using gauge<\/a>)<\/p>\n","protected":false},"featured_media":0,"parent":136,"menu_order":3,"comment_status":"closed","ping_status":"closed","template":"","doc_tag":[],"class_list":["post-154","docs","type-docs","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/www.shmupcreator.com\/doc\/index.php?rest_route=\/wp\/v2\/docs\/154","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shmupcreator.com\/doc\/index.php?rest_route=\/wp\/v2\/docs"}],"about":[{"href":"https:\/\/www.shmupcreator.com\/doc\/index.php?rest_route=\/wp\/v2\/types\/docs"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shmupcreator.com\/doc\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=154"}],"version-history":[{"count":29,"href":"https:\/\/www.shmupcreator.com\/doc\/index.php?rest_route=\/wp\/v2\/docs\/154\/revisions"}],"predecessor-version":[{"id":2689,"href":"https:\/\/www.shmupcreator.com\/doc\/index.php?rest_route=\/wp\/v2\/docs\/154\/revisions\/2689"}],"up":[{"embeddable":true,"href":"https:\/\/www.shmupcreator.com\/doc\/index.php?rest_route=\/wp\/v2\/docs\/136"}],"next":[{"title":"Triggers and game objects","link":"https:\/\/www.shmupcreator.com\/doc\/?docs=shmupcreator\/objects-and-entities\/triggers-and-game-objects","href":"https:\/\/www.shmupcreator.com\/doc\/index.php?rest_route=\/wp\/v2\/docs\/156"}],"prev":[{"title":"Enemies and Waves","link":"https:\/\/www.shmupcreator.com\/doc\/?docs=shmupcreator\/objects-and-entities\/enemies-and-waves","href":"https:\/\/www.shmupcreator.com\/doc\/index.php?rest_route=\/wp\/v2\/docs\/153"}],"wp:attachment":[{"href":"https:\/\/www.shmupcreator.com\/doc\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=154"}],"wp:term":[{"taxonomy":"doc_tag","embeddable":true,"href":"https:\/\/www.shmupcreator.com\/doc\/index.php?rest_route=%2Fwp%2Fv2%2Fdoc_tag&post=154"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}