{"id":151,"date":"2019-06-25T14:13:09","date_gmt":"2019-06-25T14:13:09","guid":{"rendered":"http:\/\/www.shmupcreator.com\/doc\/?docs=shmupcreator\/objects-and-entities\/player"},"modified":"2026-06-25T13:30:41","modified_gmt":"2026-06-25T13:30:41","slug":"player","status":"publish","type":"docs","link":"https:\/\/www.shmupcreator.com\/doc\/?docs=shmupcreator\/objects-and-entities\/player","title":{"rendered":"Player"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Click on the player to select it and open the <strong>Player Editor<\/strong>.<\/p>\n\n\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1758\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/06\/playerEditor-1.jpg\" alt=\"\" width=\"356\" height=\"762\" srcset=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/06\/playerEditor-1.jpg 356w, https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/06\/playerEditor-1-140x300.jpg 140w\" sizes=\"auto, (max-width: 356px) 85vw, 356px\" \/><\/p>\n<p><strong>WHAT IT&#8217;S FOR:<\/strong><br \/>The player is the entity controlled by the (human) player.<\/p>\n<h5>PROPERTIES<\/h5>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-295\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/tab_heart.jpg\" alt=\"\" width=\"30\" height=\"22\" \/>\u00a0<strong>SETTINGS TAB<\/strong><\/p>\n<p><strong data-rich-text-format-boundary=\"true\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-436\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/nameTextFieldPlayer.jpg\" alt=\"\" width=\"45\" height=\"22\" \/>\u00a0Name <\/strong>text field:\u00a0The player&#8217;s name<br data-rich-text-line-break=\"true\" \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-434\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/choosePlayer.jpg\" alt=\"\" width=\"22\" height=\"22\" \/>\u00a0Choose player <\/strong>button<strong>:\u00a0<\/strong>Open the player box, where you can choose the player model or sprite.<br data-rich-text-line-break=\"true\" \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-435\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/directionArrows.jpg\" alt=\"\" width=\"106\" height=\"22\" \/>\u00a0Orientation <\/strong>buttons<strong>:<\/strong> The orientation of the player (to the right, top\u2026). Can be different per level.<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-725\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/meshRotY_right.jpg\" alt=\"\" width=\"22\" height=\"22\" \/> <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-724\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/meshRotY_left.jpg\" alt=\"\" width=\"22\" height=\"22\" \/> Y Asset rotation<\/strong> buttons: rotate the asset (3D mesh or sprite) 90 degrees on the Y axis. Useful if the item graphic is not in the right direction. This is not the orientation of the player object, but the orientation of its graphic representation.<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-726\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/meshRotSide_left.jpg\" alt=\"\" width=\"22\" height=\"22\" \/> <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-723\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/meshRotSide_right.jpg\" alt=\"\" width=\"22\" height=\"22\" \/> Side Asset rotation<\/strong> buttons: rotate the asset (3D mesh only) 90 degrees on its side axis. Useful if the item graphic is not in the right direction.<strong><br \/><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-443\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/meshSymmetry.jpg\" alt=\"\" width=\"22\" height=\"22\" \/> Asset symmetry <\/strong>button<strong>:\u00a0<\/strong>Flip the 3D mesh or sprite.<br data-rich-text-line-break=\"true\" \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-427\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/checkbox.jpg\" alt=\"\" width=\"26\" height=\"26\" \/>\u00a0Cast shadow <\/strong>checkbox<strong>:\u00a0<\/strong>If checked, the object will cast a shadow on other objects.<\/p>\n<p><strong>MOVE<\/strong><br data-rich-text-line-break=\"true\" \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-440\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner.jpg\" alt=\"\" width=\"60\" height=\"22\" \/>Speed <\/strong>spinner<strong>:\u00a0<\/strong>The speed of the player. The bigger the number the faster the player.<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-427\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/checkbox.jpg\" alt=\"\" width=\"26\" height=\"26\" \/><\/strong> <strong>Only lateral<\/strong>: if checked, the player will only move laterally. Useful for old-school games, like Galaga-type games. Can be different per level.<br data-rich-text-line-break=\"true\" \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-427\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/checkbox.jpg\" alt=\"\" width=\"26\" height=\"26\" \/>Bank <\/strong>checkbox<strong>:\u00a0<\/strong>If checked, the player object will bank a little when it turns if the player object is 3D.<br \/><strong data-rich-text-format-boundary=\"true\">\u00a0\u00a0\u00a0\u00a0 <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-440\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner.jpg\" alt=\"\" width=\"60\" height=\"22\" \/> roll <\/strong>spinner<strong data-rich-text-format-boundary=\"true\">: <\/strong>the amount of roll rotation<br \/><strong data-rich-text-format-boundary=\"true\">\u00a0\u00a0\u00a0\u00a0 <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-440\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner.jpg\" alt=\"\" width=\"60\" height=\"22\" \/> pitch <\/strong>spinner<strong data-rich-text-format-boundary=\"true\">: <\/strong>the amount of pitch rotation<br \/><strong data-rich-text-format-boundary=\"true\">\u00a0\u00a0\u00a0\u00a0 <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-440\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner.jpg\" alt=\"\" width=\"60\" height=\"22\" \/> speed <\/strong>spinner<strong data-rich-text-format-boundary=\"true\">: <\/strong>the banking speed<\/p>\n<p><strong>PHYSICS<\/strong><br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-427\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/checkbox.jpg\" alt=\"\" width=\"26\" height=\"26\" \/>Use physics<\/strong> checkbox: By default, the player translation is very basic, like it should be in shmups. However, for some kinds of games (euro-shmup style), you&#8217;ll want to add some physics to the player&#8217;s motion.<br \/><strong data-rich-text-format-boundary=\"true\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-440\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner.jpg\" alt=\"\" width=\"60\" height=\"22\" \/>\u00a0Acceleration <\/strong>spinner<strong data-rich-text-format-boundary=\"true\">:\u00a0<\/strong>The player will accelerate to full speed<br data-rich-text-line-break=\"true\" \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-440\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner.jpg\" alt=\"\" width=\"60\" height=\"22\" \/>\u00a0Friction <\/strong>spinner<strong>:\u00a0<\/strong>The player will decelerate if he doesn&#8217;t move<br data-rich-text-line-break=\"true\" \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\" \/>\u00a0Gravity <\/strong>spinner<strong>:\u00a0<\/strong>Gravity will occur and push the player to the bottom of the screen.<\/p>\n<p><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-427\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/checkbox.jpg\" alt=\"\" width=\"26\" height=\"26\" \/><\/strong> M<strong>ouse<\/strong> checkbox: if checked, the player position is controlled by the mouse.<\/p>\n<p><strong>ORIENTATION MODE<\/strong><br data-rich-text-line-break=\"true\" \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-437\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/radioButton.jpg\" alt=\"\" width=\"26\" height=\"26\" \/>No orientation <\/strong>radio button<strong>:\u00a0<\/strong>The player keeps its orientation, like in most old-school shmups.<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-437\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/radioButton.jpg\" alt=\"\" width=\"26\" height=\"26\" \/>Flip <\/strong>radio button<strong>:\u00a0<\/strong>The player will flip in the translation direction. In horizontal shoot&#8217; em-ups, for instance, the player will orient to the left if he goes to the left and to the right if he goes to the right.<br data-rich-text-line-break=\"true\" \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-437\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/radioButton.jpg\" alt=\"\" width=\"26\" height=\"26\" \/>Orient with right stick <\/strong>radio button<strong>:\u00a0<\/strong>The right stick orients the player, and the left one moves the player on the screen, like in twin-stick shooters.<br \/><strong>\u00a0\u00a0\u00a0\u00a0\u00a0 <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\" \/> Rotation speed <\/strong>spinner<strong>: <\/strong>if the player is oriented with the right stick or the mouse, you can modify the player&#8217;s rotation speed.<br data-rich-text-line-break=\"true\" \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-437\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/radioButton.jpg\" alt=\"\" width=\"26\" height=\"26\" \/>Orient with mouse <\/strong>radio button<strong>:\u00a0<\/strong>The keyboard moves the player, and the player orients itself in the direction of the mouse pointer.<br \/><strong>\u00a0\u00a0\u00a0\u00a0\u00a0 <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\" \/> Rotation speed <\/strong>spinner<strong>: <\/strong>if the player is oriented with the right stick or the mouse, you can modify the player&#8217;s rotation speed.<\/p>\n<p><strong>FOCUS\/CHANGE SPEED<\/strong><br \/>Focus mode allows users to slow down the player when they press a button. When the user releases the button, the player speed is back to normal.<br \/>This mode can also change the Weapon set and swap the current weapon with a more focused version (or a completely different weapon).<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-427\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/checkbox.jpg\" alt=\"\" width=\"26\" height=\"26\" \/>Focus<\/strong> checkbox:\u00a0 enable the focus mode<br \/><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-663\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/comboButtonNumber.jpg\" alt=\"\" width=\"128\" height=\"22\" \/> <strong>Assign button<\/strong> menu: the button activating the focus<br \/><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-449\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1.jpg\" alt=\"\" width=\"61\" height=\"22\" \/> <strong>Speed<\/strong> spinner: the new player&#8217;s speed during focus<br \/><strong>Weapon set number<\/strong>: the focus weapon set. You can choose &#8220;keep current set&#8221; if you don&#8217;t wish to change the player&#8217;s weapons.<\/p>\n<h5><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-292\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/tab_collisions.jpg\" alt=\"\" width=\"30\" height=\"22\" \/>\u00a0COLLISIONS TAB<\/h5>\n<p><img loading=\"lazy\" decoding=\"async\" width=\"22\" height=\"22\" class=\"wp-image-225\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/editor_layers_plus.jpg\" alt=\"\" \/> <strong>Add <\/strong>button: Add a new collision shape<br data-rich-text-line-break=\"true\" \/><img loading=\"lazy\" decoding=\"async\" width=\"22\" height=\"22\" class=\"wp-image-236\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/menu_trash.jpg\" alt=\"\" \/> <strong>Delete <\/strong>button: Delete the current collision shape<br data-rich-text-line-break=\"true\" \/><img loading=\"lazy\" decoding=\"async\" width=\"101\" height=\"26\" class=\"wp-image-390\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/arrows.jpg\" alt=\"\" \/> <strong>navigation<\/strong> arrows: Navigate between the different collision shapes<br data-rich-text-line-break=\"true\" \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-427\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/checkbox.jpg\" alt=\"\" width=\"26\" height=\"26\" \/>Invincible<\/strong> checkbox: if checked, the current collision shape will be invincible to bullets and enemies<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-427\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/checkbox.jpg\" alt=\"\" width=\"26\" height=\"26\" \/>Used for out-of-screen bounds limit<\/strong> checkbox: Does this collision shape stop the player from going out of screen bounds<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-427\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/checkbox.jpg\" alt=\"\" width=\"26\" height=\"26\" \/>Collide with enemies<\/strong> checkbox: If checked, the collision shape will collide with enemies<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-427\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/checkbox.jpg\" alt=\"\" width=\"26\" height=\"26\" \/>Collide with backgrounds <\/strong>checkbox: If checked, the collision shape will collide with backgrounds<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-427\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/checkbox.jpg\" alt=\"\" width=\"26\" height=\"26\" \/>Collide with items <\/strong>checkbox: If checked, the collision shape will collide with items. Note that the Hitbox always collides with items.<br data-rich-text-line-break=\"true\" \/><img loading=\"lazy\" decoding=\"async\" width=\"22\" height=\"22\" class=\"wp-image-372\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/coll_reset.jpg\" alt=\"\" \/> <strong>Reset <\/strong>button<strong>:<\/strong> Reset the collision shape<br data-rich-text-line-break=\"true\" \/><img loading=\"lazy\" decoding=\"async\" width=\"22\" height=\"22\" class=\"wp-image-371\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/coll_auto.jpg\" alt=\"\" \/> <strong>Auto collision<\/strong> button: the tool tries to create a shape following the picture contours.<br \/><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-2622 alignleft\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2023\/04\/coll_player.jpg\" alt=\"\" width=\"201\" height=\"200\" srcset=\"https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2023\/04\/coll_player.jpg 201w, https:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2023\/04\/coll_player-150x150.jpg 150w\" sizes=\"auto, (max-width: 201px) 85vw, 201px\" \/>C<strong>ollision window<\/strong>: move the points to build the shape of your collision<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-2623 alignnone\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2023\/04\/coll_player_point-1.jpg\" alt=\"\" width=\"132\" height=\"22\" \/><\/strong><strong>Point position x \/ y<\/strong> edit boxes: allow to move precisely the selected point.<\/p>\n\n\n<pre class=\"wp-block-preformatted\"><strong>Notes:<\/strong>\n. The collision shape is always convex, so you can't create any shape. This is why sometimes you need to add several collision shapes to create the right shape.\n. You don't always need a super precise shape. It's a shmup: think gameplay first, and try to not add too many collision shapes to an object!<\/pre>\n\n\n<h5>GAMEPLAY TAB<\/h5>\n<p><strong>HEALTH POINTS<\/strong><br data-rich-text-line-break=\"true\" \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-440\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner.jpg\" alt=\"\" width=\"60\" height=\"22\" \/>\u00a0Start:<\/strong> When the game starts, how much HP does the player have<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-440\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner.jpg\" alt=\"\" width=\"60\" height=\"22\" \/>\u00a0Max:<\/strong> The maximum HP the player can gain with items<br data-rich-text-line-break=\"true\" \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-440\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner.jpg\" alt=\"\" width=\"60\" height=\"22\" \/>\u00a0Lives:<\/strong> The number of lives of the player<\/p>\n<p><strong>COLLISION<br \/><\/strong><strong><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-427 alignnone\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/checkbox.jpg\" alt=\"\" width=\"26\" height=\"26\" \/>slide on background sprites<br \/><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-440 alignnone\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner.jpg\" alt=\"\" width=\"60\" height=\"22\" \/><\/strong>:<strong>Damage by<\/strong> <strong>background<\/strong>: how many HP will be removed from the player<br \/><strong> <img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1619 alignnone\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/06\/spinner0.jpg\" alt=\"\" width=\"59\" height=\"22\" \/> Damage to enemy<\/strong>: how much HP will be removed from the enemy<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1620 alignnone\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/06\/chooseSound.jpg\" alt=\"\" width=\"218\" height=\"22\" \/> Sound<\/strong>: the impact sound<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1621 alignnone\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/06\/chooseExplo.jpg\" alt=\"\" width=\"218\" height=\"22\" \/> Particle system<\/strong>: the particle system spawned when the player collide <br \/><em>(note: the particle system position is not very precise right now)<\/em><\/p>\n<p><strong>INTRO<\/strong><br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-427 alignnone\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/checkbox.jpg\" alt=\"\" width=\"26\" height=\"26\" \/>MOVE <\/strong>checkbox: You can add a small translation animation when the player spawns.<br \/>\u00a0 \u00a0\u00a0 \u00a0 <strong><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-440 alignnone\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner.jpg\" alt=\"\" width=\"60\" height=\"22\" \/><\/strong>:<strong>Direction<\/strong>: the translation direction, in degrees.<br \/><strong>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\" \/> Distance<\/strong>: the transition distance<strong><br \/>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\" \/> Duration<\/strong>: the translation duration. The smaller the number, the faster the animation.<strong><br \/><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\" \/> Invincibility duration:<\/strong> the player can be invincible during the player&#8217;s introduction on screen.<strong><br \/><\/strong><\/p>\n<p><strong>HIT<br \/><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\" \/> Invincibility duration<\/strong>: when the player is hit by a bullet or an enemy, he can be invincible for a short amount of time.<br \/><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1887 alignnone\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/06\/WP_sound.jpg\" alt=\"\" width=\"200\" height=\"22\" \/> sound: when the payer is hit by a gameplay element, it loses energy and plays this sound.<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1621 alignnone\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/06\/chooseExplo.jpg\" alt=\"\" width=\"218\" height=\"22\" \/>Particle system: <\/strong>the particle system is spawned when the player is hit.<\/p>\n<p><strong>DEATH<br \/><\/strong><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1622 alignnone\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/06\/choosePlayerExp.jpg\" alt=\"\" width=\"218\" height=\"22\" \/> Allow choosing the explosion preset for the player(see <a href=\"http:\/\/www.shmupcreator.com\/doc\/?docs=shmupcreator\/editors\/explosion-editor\">explosion editor<\/a>)<br \/><strong data-rich-text-format-boundary=\"true\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-440\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner.jpg\" alt=\"\" width=\"60\" height=\"22\" \/>\u00a0Explosions number:<\/strong> How many explosions are spawned on death<br data-rich-text-line-break=\"true\" \/><strong> <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-449\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1.jpg\" alt=\"\" width=\"61\" height=\"22\" \/>\u00a0Explosions radius:<\/strong> The size of the circle where the explosion is spawned<br data-rich-text-line-break=\"true\" \/><strong> <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\" \/>\u00a0Explosions scale:<\/strong> The scale of the explosion.<\/p>\n<p><strong>RESPAWN<br \/><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\" \/> Delay<\/strong>: you can add a small delay after the player dies and before he respawns.<strong><br \/><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\" \/> Enemies hold fire<\/strong>: you can disable all enemy weapons for a short amount of time when the player respawns.<strong><br \/><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-427 alignnone\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/checkbox.jpg\" alt=\"\" width=\"26\" height=\"26\" \/>Bullets are canceled: <\/strong>checkbox<strong>:<\/strong> Cancel or not the bullets when the player respawns.<\/p>\n<h5><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-299\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/tab_weapons.jpg\" alt=\"\" width=\"30\" height=\"22\" \/>\u00a0WEAPONRY TAB<\/h5>\n<p><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-588\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/openWeaponEd.jpg\" alt=\"\" width=\"44\" height=\"22\" \/>\u00a0Open\u00a0Weapon editor<\/strong> button<strong>:<\/strong> Open the weapon editor (see <a href=\"http:\/\/www.shmupcreator.com\/doc\/?docs=shmupcreator\/weapons-and-bullet-patterns\">weapon editor<\/a> for more)<br \/>Weapon sets are collections of weapons. For more on this, see &#8220;<a href=\"http:\/\/www.shmupcreator.com\/doc\/?docs=shmupcreator\/weapons-and-bullet-patterns\">weapons<\/a>&#8220;.<\/p>\n<p><strong>WEAPON SETS<\/strong><br data-rich-text-line-break=\"true\" \/><img loading=\"lazy\" decoding=\"async\" width=\"22\" height=\"22\" class=\"wp-image-225\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/editor_layers_plus.jpg\" alt=\"\" \/>\u00a0<strong>New weapon Set<\/strong> button: Add a new weapon set. It will copy the weapons from the current weapon set by default.<br \/><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-674\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/duplicate.jpg\" alt=\"\" width=\"22\" height=\"22\" \/> <strong>Duplicate weapon Set<\/strong> button: duplicate the current weapon set<br data-rich-text-line-break=\"true\" \/><img loading=\"lazy\" decoding=\"async\" width=\"22\" height=\"22\" class=\"wp-image-236\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/menu_trash.jpg\" alt=\"\" \/>\u00a0<strong>Delete weapon Set<\/strong> button: Delete the current weapon set<br data-rich-text-line-break=\"true\" \/><img loading=\"lazy\" decoding=\"async\" width=\"22\" height=\"22\" class=\"wp-image-235\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/menu_rename.jpg\" alt=\"\" \/>\u00a0<strong>Rename weapon Set<\/strong> button: Rename the weapon set<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-390\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/arrows.jpg\" alt=\"\" width=\"101\" height=\"26\" \/><\/strong>Arrows<strong>:<\/strong> Navigate between weapon sets<br \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-482\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/textfieldName.jpg\" alt=\"\" width=\"40\" height=\"21\" \/>\u00a0Name <\/strong>text field<strong>:<\/strong> The name of the weapon set<\/p>\n\n\n<pre class=\"wp-block-preformatted\"><strong>Note:<\/strong> maximum weapon sets number is 64<\/pre>\n\n\n<p><strong>WEAPON LOCATORS<\/strong><br data-rich-text-line-break=\"true\" \/><img loading=\"lazy\" decoding=\"async\" width=\"22\" height=\"22\" class=\"wp-image-225\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/editor_layers_plus.jpg\" alt=\"\" \/>\u00a0N<strong>ew weapon<\/strong> <strong>locator<\/strong> button: Add a new weapon locator to the current weapon set<br data-rich-text-line-break=\"true\" \/><img loading=\"lazy\" decoding=\"async\" width=\"22\" height=\"22\" class=\"wp-image-236\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/menu_trash.jpg\" alt=\"\" \/>\u00a0D<strong>elete weapon<\/strong> <strong>locator<\/strong> button: Delete the selected weapon locator from the current weapon set<br data-rich-text-line-break=\"true\" \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-390\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/arrows.jpg\" alt=\"\" width=\"101\" height=\"26\" \/><\/strong>Arrows: Navigate between the weapon locators of the current<\/p>\n<h5><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-291\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/tab_animation.jpg\" alt=\"\" width=\"30\" height=\"22\" \/>\u00a0ANIMATION TAB<\/h5>\n<p>Animation settings in this tab have only an effect on sprites, not 3D objects.<br \/><strong>SPRITE<\/strong><br data-rich-text-line-break=\"true\" \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\" \/>\u00a0Animation speed <\/strong>spinner<strong>:<\/strong> If the texture contains several frames, this setting allows you to choose the animation speed<br data-rich-text-line-break=\"true\" \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-449\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1.jpg\" alt=\"\" width=\"61\" height=\"22\" \/>\u00a0Columns <\/strong>spinner<strong>:<\/strong> Set the number of columns of the texture atlas<br data-rich-text-line-break=\"true\" \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-449\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1.jpg\" alt=\"\" width=\"61\" height=\"22\" \/>\u00a0Rows <\/strong>spinner<strong>:<\/strong> Set the number of rows of the texture atlas (see &#8220;<a href=\"http:\/\/www.shmupcreator.com\/doc\/?docs=shmupcreator\/assets-and-art-creation\/animating-sprites\">animating sprites<\/a>&#8221; section for more information)<\/p>\n<h5><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-1492 alignnone\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/06\/ParticleTab.png\" alt=\"\" width=\"30\" height=\"22\" \/> PARTICLE LOCATOR TAB<\/h5>\n<p>This is where you can add particle effects to the player.<br \/><img loading=\"lazy\" decoding=\"async\" width=\"22\" height=\"22\" class=\"wp-image-225\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/editor_layers_plus.jpg\" alt=\"\" \/>\u00a0<strong>Add<\/strong> <strong>a particle locator<\/strong> button: Add a new particle emitter<br data-rich-text-line-break=\"true\" \/><img loading=\"lazy\" decoding=\"async\" width=\"22\" height=\"22\" class=\"wp-image-236\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/menu_trash.jpg\" alt=\"\" \/>\u00a0<strong>Delete a particle locator<\/strong> button: delete the current particle emitter<br data-rich-text-line-break=\"true\" \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-390\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/arrows.jpg\" alt=\"\" width=\"101\" height=\"26\" \/>Arrows:<\/strong> Navigate between the different particle locators<\/p>\n<p><strong>PARTICLE SYSTEM<br \/><\/strong> <img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-576 alignnone\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/08\/comboFX.jpg\" alt=\"\" width=\"128\" height=\"22\" \/> Choose a particle system<\/p>\n<p><strong>EMISSION<\/strong><br data-rich-text-line-break=\"true\" \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-437\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/radioButton.jpg\" alt=\"\" width=\"26\" height=\"26\" \/>All the time <\/strong>radio button<strong>:\u00a0<\/strong>The particle effect will always be alive<br data-rich-text-line-break=\"true\" \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-437\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/radioButton.jpg\" alt=\"\" width=\"26\" height=\"26\" \/>When moving <\/strong>radio button<strong>:\u00a0<\/strong>The particle effect will be alive when the player moves and stop when he stops. Useful for reactors, for instance.<br data-rich-text-line-break=\"true\" \/><strong><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-448\" src=\"http:\/\/www.shmupcreator.com\/doc\/wp-content\/uploads\/2019\/07\/spinner1float.jpg\" alt=\"\" width=\"60\" height=\"22\" \/>Scale <\/strong>spinner<strong>:\u00a0<\/strong>You can scale the particle effect. Please note that although the engine will try to scale the particle size as well as the speed as much as he can, it will not be as accurate as modifying the particle effect script directly.<\/p>","protected":false},"featured_media":0,"parent":136,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","doc_tag":[],"class_list":["post-151","docs","type-docs","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/www.shmupcreator.com\/doc\/index.php?rest_route=\/wp\/v2\/docs\/151","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.shmupcreator.com\/doc\/index.php?rest_route=\/wp\/v2\/docs"}],"about":[{"href":"https:\/\/www.shmupcreator.com\/doc\/index.php?rest_route=\/wp\/v2\/types\/docs"}],"replies":[{"embeddable":true,"href":"https:\/\/www.shmupcreator.com\/doc\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=151"}],"version-history":[{"count":108,"href":"https:\/\/www.shmupcreator.com\/doc\/index.php?rest_route=\/wp\/v2\/docs\/151\/revisions"}],"predecessor-version":[{"id":3032,"href":"https:\/\/www.shmupcreator.com\/doc\/index.php?rest_route=\/wp\/v2\/docs\/151\/revisions\/3032"}],"up":[{"embeddable":true,"href":"https:\/\/www.shmupcreator.com\/doc\/index.php?rest_route=\/wp\/v2\/docs\/136"}],"next":[{"title":"Backgrounds","link":"https:\/\/www.shmupcreator.com\/doc\/?docs=shmupcreator\/objects-and-entities\/backgrounds","href":"https:\/\/www.shmupcreator.com\/doc\/index.php?rest_route=\/wp\/v2\/docs\/152"}],"wp:attachment":[{"href":"https:\/\/www.shmupcreator.com\/doc\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=151"}],"wp:term":[{"taxonomy":"doc_tag","embeddable":true,"href":"https:\/\/www.shmupcreator.com\/doc\/index.php?rest_route=%2Fwp%2Fv2%2Fdoc_tag&post=151"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}