1. Home
  2. English documentation
  3. Objects and entities
  4. Triggers and game objects
  5. Random

Random

WHAT IT’S FOR:

Once activated, this gameplay object will roll a die and maybe be activated.

PROPERTIES:

BEHAVIOR
 stay activated radio button: once the trigger is activated, it stays activated. switch mode radio button: the trigger behaves like a switch: it can be activated or deactivated, as many times as we want.

PROBABILITY
on-in-x-chance: the trigger has a chance of 1 in “a value” to activate.

Was this article helpful to you? Yes No

How can we help?