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SHMUP Creator

SHMUP Creator

English documentation

  • Welcome to the SHMUP Creator!
    • Introduction to the SHMUP Creator
    • FAQ
  • Making games
    • Create your first game in 20 minutes
    • Bullet hell tutorial
    • Other tutorials
    • 日本語チュートリアル
    • How-to
    • Gameplay best practices
    • Tips and tricks
    • Distributing a game
  • Basics
    • SHMUP Creator’s interface
    • Game manager: creating and loading games
    • Level manager: creating and loading levels
    • Cameras and navigation
    • Placing and selecting Game Objects
    • Play and test in the editor
  • Editors
    • Preferences
    • HUD editor
    • Game editor
    • Level editor / level manager
    • Gameplay
    • Menu editor
    • Layer editor
    • Settings
    • Explosion editor
    • Transformations editor
    • Particle system editor
  • Objects and entities
    • Player
    • Backgrounds
    • Enemies and Waves
    • Items
    • Triggers and game objects
      • Trigger
      • Player control
      • End of level
      • Kill
      • Timer
      • Countdown
      • Camera effects
      • Smart bomb
      • Item spawner
      • Random
      • Weapon Set
      • Button
    • Camera
    • FX
    • Sound
    • Text
  • SHUMP Creator concepts
    • Sharing properties
    • Paths and waypoints
    • Attached to the camera, attached to the world
    • Collisions
    • Scoring systems
  • Weapons and bullet patterns
    • Weapon concepts
    • Weapon Editor
  • Assets and Art creation
    • Importing assets
    • Sprites creation and good practices
    • Animating sprites
    • 3D creation and export
    • Snakes
    • Tanks and turrets
    • Importing a text and scores font
    • HUD and bars
  • Keyboard shorcuts
  • Localization
    • List of French specific words
  1. Home
  2. Docs
  3. English documentation
  4. Basics

Basics

In this section you’ll learn how to use the SHMUP Creator editor.

Articles

  • SHMUP Creator’s interface
  • Game manager: creating and loading games
  • Level manager: creating and loading levels
  • Cameras and navigation
  • Placing and selecting Game Objects
  • Play and test in the editor
Updated on August 11, 2023

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